cocos2d-iphone  2.1
Improved Cocos2D API Reference (iOS version) for www.koboldtouch.com developers
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CCCamera Class Reference

#import <CCCamera.h>

Inheritance diagram for CCCamera:
Collaboration diagram for CCCamera:

Instance Methods

(void) - restore
 
(void) - locate
 
(void) - setEyeX:eyeY:eyeZ:
 
(void) - setCenterX:centerY:centerZ:
 
(void) - setUpX:upY:upZ:
 
(void) - eyeX:eyeY:eyeZ:
 
(void) - centerX:centerY:centerZ:
 
(void) - upX:upY:upZ:
 

Class Methods

(float) + getZEye
 

Protected Attributes

float _eyeX
 
float _eyeY
 
float _eyeZ
 
float _centerX
 
float _centerY
 
float _centerZ
 
float _upX
 
float _upY
 
float _upZ
 
BOOL _dirty
 
kmMat4 _lookupMatrix
 

Properties

BOOL dirty
 

Detailed Description

A CCCamera is used in every CCNode. Useful to look at the object from different views. The OpenGL gluLookAt() function is used to locate the camera.

If the object is transformed by any of the scale, rotation or position attributes, then they will override the camera.

IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both. World coordinates won't work if you use the camera.

Limitations:

  • Some nodes, like CCParallaxNode, CCParticle uses world node coordinates, and they won't work properly if you move them (or any of their ancestors) using the camera.
  • It doesn't work on batched nodes like CCSprite objects when they are parented to a CCSpriteBatchNode object.
  • It is recommended to use it ONLY if you are going to create 3D effects. For 2D effects, use the action CCFollow or position/scale/rotate.

Method Documentation

- (void) centerX: (float *)  x
centerY: (float *)  y
centerZ: (float *)  z 

get the center vector values in points

- (void) eyeX: (float *)  x
eyeY: (float *)  y
eyeZ: (float *)  z 

get the eye vector values in points

+ (float) getZEye

returns the Z eye

- (void) locate

Sets the camera using gluLookAt using its eye, center and up_vector

- (void) restore

sets the camera in the defaul position

- (void) setCenterX: (float)  x
centerY: (float)  y
centerZ: (float)  z 

sets the center values in points

- (void) setEyeX: (float)  x
eyeY: (float)  y
eyeZ: (float)  z 

sets the eye values in points

- (void) setUpX: (float)  x
upY: (float)  y
upZ: (float)  z 

sets the up values

- (void) upX: (float *)  x
upY: (float *)  y
upZ: (float *)  z 

get the up vector values

Property Documentation

- (BOOL) dirty
readwritenonatomicassign

whether of not the camera is dirty


The documentation for this class was generated from the following file: