cocos2d-iphone  1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
<CCTextureProtocol> Protocol Reference

#include <CCProtocols.h>

+ Inheritance diagram for <CCTextureProtocol>:
+ Collaboration diagram for <CCTextureProtocol>:

List of all members.

Public Member Functions

CCTexture2Dtexture ()
void setTexture: (CCTexture2D *texture)

Detailed Description

CCNode objects that uses a Texture2D to render the images. The texture can have a blending function. If the texture has alpha premultiplied the default blending function is: src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA else src=GL_SRC_ALPHA dst= GL_ONE_MINUS_SRC_ALPHA But you can change the blending funtion at any time.

Since:
v0.8.0

Member Function Documentation

void CCTextureProtocol-p::setTexture: ( CCTexture2D texture) [virtual]

sets a new texture. it will be retained

CCTexture2D* CCTextureProtocol-p::texture ( ) [virtual]

returns the used texture


The documentation for this protocol was generated from the following file: