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cocos2d-iphone
1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
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#include <CCProtocols.h>
Public Member Functions | |
CCTexture2D * | texture () |
void | setTexture: (CCTexture2D *texture) |
CCNode objects that uses a Texture2D to render the images. The texture can have a blending function. If the texture has alpha premultiplied the default blending function is: src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA else src=GL_SRC_ALPHA dst= GL_ONE_MINUS_SRC_ALPHA But you can change the blending funtion at any time.
void CCTextureProtocol-p::setTexture: | ( | CCTexture2D * | texture | ) | [virtual] |
sets a new texture. it will be retained
CCTexture2D* CCTextureProtocol-p::texture | ( | ) | [virtual] |
returns the used texture