|
cocos2d-mac
1.0.1
Improved Cocos2D API Reference (Mac OS X version) for Kobold2D developers
|
| addChild:(CCNode *node) | CCNode | [virtual] |
| addChild:z:(CCNode *node,[z] NSInteger z) | CCNode | [virtual] |
| addChild:z:tag:(CCNode *node,[z] NSInteger z,[tag] NSInteger tag) | CCNode | [virtual] |
| anchorPoint | CCNode | |
| anchorPoint_ (defined in CCNode) | CCNode | [protected] |
| anchorPointInPixels | CCNode | |
| anchorPointInPixels_ (defined in CCNode) | CCNode | [protected] |
| boundingBox() | CCNode | [virtual] |
| boundingBoxInPixels() | CCNode | [virtual] |
| camera | CCNode | |
| camera_ (defined in CCNode) | CCNode | [protected] |
| children | CCNode | |
| children_ (defined in CCNode) | CCNode | [protected] |
| cleanup() | CCNode | [virtual] |
| contentSize | CCNode | |
| contentSize_ (defined in CCNode) | CCNode | [protected] |
| contentSizeInPixels | CCNode | |
| contentSizeInPixels_ (defined in CCNode) | CCNode | [protected] |
| convertToNodeSpace:(CGPoint worldPoint) | CCNode | [virtual] |
| convertToNodeSpaceAR:(CGPoint worldPoint) | CCNode | [virtual] |
| convertToWorldSpace:(CGPoint nodePoint) | CCNode | [virtual] |
| convertToWorldSpaceAR:(CGPoint nodePoint) | CCNode | [virtual] |
| draw() | CCNode | [virtual] |
| duration_ (defined in CCTransitionScene) | CCTransitionScene | [protected] |
| finish() | CCTransitionScene | [virtual] |
| getActionByTag:(NSInteger tag) | CCNode | [virtual] |
| getChildByTag:(NSInteger tag) | CCNode | [virtual] |
| grid | CCNode | |
| grid_ (defined in CCNode) | CCNode | [protected] |
| hideOutShowIn() | CCTransitionScene | [virtual] |
| init() | CCNode | [virtual] |
| initWithDuration:scene:(ccTime t,[scene] CCScene *s) | CCTransitionScene | [virtual] |
| initWithDuration:scene:orientation:(ccTime t,[scene] CCScene *s,[orientation] tOrientation o) | CCTransitionSceneOriented | [virtual] |
| inScene_ (defined in CCTransitionScene) | CCTransitionScene | [protected] |
| inSceneOnTop_ (defined in CCTransitionScene) | CCTransitionScene | [protected] |
| inverse_ (defined in CCNode) | CCNode | [protected] |
| isInverseDirty_ (defined in CCNode) | CCNode | [protected] |
| isRelativeAnchorPoint | CCNode | |
| isRelativeAnchorPoint_ (defined in CCNode) | CCNode | [protected] |
| isRunning | CCNode | |
| isRunning_ (defined in CCNode) | CCNode | [protected] |
| isTransformDirty_ (defined in CCNode) | CCNode | [protected] |
| isTransformGLDirty_ (defined in CCNode) | CCNode | [protected] |
| node() | CCNode | [virtual, static] |
| nodeToParentTransform() | CCNode | [virtual] |
| nodeToWorldTransform() | CCNode | [virtual] |
| numberOfRunningActions() | CCNode | [virtual] |
| onEnter() | CCNode | [virtual] |
| onEnterTransitionDidFinish() | CCNode | [virtual] |
| onExit() | CCNode | [virtual] |
| orientation (defined in CCTransitionSceneOriented) | CCTransitionSceneOriented | [protected] |
| outScene_ (defined in CCTransitionScene) | CCTransitionScene | [protected] |
| parent | CCNode | |
| parent_ (defined in CCNode) | CCNode | [protected] |
| parentToNodeTransform() | CCNode | [virtual] |
| pauseSchedulerAndActions() | CCNode | [virtual] |
| position | CCNode | |
| position_ (defined in CCNode) | CCNode | [protected] |
| positionInPixels | CCNode | |
| positionInPixels_ (defined in CCNode) | CCNode | [protected] |
| removeAllChildrenWithCleanup:(BOOL cleanup) | CCNode | [virtual] |
| removeChild:cleanup:(CCNode *node,[cleanup] BOOL cleanup) | CCNode | [virtual] |
| removeChildByTag:cleanup:(NSInteger tag,[cleanup] BOOL cleanup) | CCNode | [virtual] |
| removeFromParentAndCleanup:(BOOL cleanup) | CCNode | [virtual] |
| reorderChild:z:(CCNode *child,[z] NSInteger zOrder) | CCNode | [virtual] |
| resumeSchedulerAndActions() | CCNode | [virtual] |
| rotation | CCNode | |
| rotation_ (defined in CCNode) | CCNode | [protected] |
| runAction:(CCAction *action) | CCNode | [virtual] |
| scale | CCNode | |
| scaleX | CCNode | |
| scaleX_ (defined in CCNode) | CCNode | [protected] |
| scaleY | CCNode | |
| scaleY_ (defined in CCNode) | CCNode | [protected] |
| schedule:(SEL s) | CCNode | [virtual] |
| schedule:interval:(SEL s,[interval] ccTime seconds) | CCNode | [virtual] |
| scheduleUpdate() | CCNode | [virtual] |
| scheduleUpdateWithPriority:(NSInteger priority) | CCNode | [virtual] |
| sendCleanupToScene_ (defined in CCTransitionScene) | CCTransitionScene | [protected] |
| skewX | CCNode | |
| skewX_ (defined in CCNode) | CCNode | [protected] |
| skewY | CCNode | |
| skewY_ (defined in CCNode) | CCNode | [protected] |
| stopAction:(CCAction *action) | CCNode | [virtual] |
| stopActionByTag:(NSInteger tag) | CCNode | [virtual] |
| stopAllActions() | CCNode | [virtual] |
| tag | CCNode | |
| tag_ (defined in CCNode) | CCNode | [protected] |
| transform() | CCNode | [virtual] |
| transform_ (defined in CCNode) | CCNode | [protected] |
| transformAncestors() | CCNode | [virtual] |
| transformGL_ (defined in CCNode) | CCNode | [protected] |
| transitionWithDuration:scene:(ccTime t,[scene] CCScene *s) | CCTransitionScene | [virtual, static] |
| transitionWithDuration:scene:orientation:(ccTime t,[scene] CCScene *s,[orientation] tOrientation o) | CCTransitionSceneOriented | [virtual, static] |
| unschedule:(SEL s) | CCNode | [virtual] |
| unscheduleAllSelectors() | CCNode | [virtual] |
| unscheduleUpdate() (defined in CCNode) | CCNode | [virtual] |
| userData | CCNode | |
| userData_ (defined in CCNode) | CCNode | [protected] |
| vertexZ | CCNode | |
| vertexZ_ (defined in CCNode) | CCNode | [protected] |
| visible | CCNode | |
| visible_ (defined in CCNode) | CCNode | [protected] |
| visit() | CCNode | [virtual] |
| worldToNodeTransform() | CCNode | [virtual] |
| zOrder | CCNode | |
| zOrder_ (defined in CCNode) | CCNode | [protected] |