cocos2d-mac  1.0.1
Improved Cocos2D API Reference (Mac OS X version) for Kobold2D developers
CCTransitionZoomFlipX Member List
This is the complete list of members for CCTransitionZoomFlipX, including all inherited members.
addChild:(CCNode *node)CCNode [virtual]
addChild:z:(CCNode *node,[z] NSInteger z)CCNode [virtual]
addChild:z:tag:(CCNode *node,[z] NSInteger z,[tag] NSInteger tag)CCNode [virtual]
anchorPointCCNode
anchorPoint_ (defined in CCNode)CCNode [protected]
anchorPointInPixelsCCNode
anchorPointInPixels_ (defined in CCNode)CCNode [protected]
boundingBox()CCNode [virtual]
boundingBoxInPixels()CCNode [virtual]
cameraCCNode
camera_ (defined in CCNode)CCNode [protected]
childrenCCNode
children_ (defined in CCNode)CCNode [protected]
cleanup()CCNode [virtual]
contentSizeCCNode
contentSize_ (defined in CCNode)CCNode [protected]
contentSizeInPixelsCCNode
contentSizeInPixels_ (defined in CCNode)CCNode [protected]
convertToNodeSpace:(CGPoint worldPoint)CCNode [virtual]
convertToNodeSpaceAR:(CGPoint worldPoint)CCNode [virtual]
convertToWorldSpace:(CGPoint nodePoint)CCNode [virtual]
convertToWorldSpaceAR:(CGPoint nodePoint)CCNode [virtual]
draw()CCNode [virtual]
duration_ (defined in CCTransitionScene)CCTransitionScene [protected]
finish()CCTransitionScene [virtual]
getActionByTag:(NSInteger tag)CCNode [virtual]
getChildByTag:(NSInteger tag)CCNode [virtual]
gridCCNode
grid_ (defined in CCNode)CCNode [protected]
hideOutShowIn()CCTransitionScene [virtual]
init()CCNode [virtual]
initWithDuration:scene:(ccTime t,[scene] CCScene *s)CCTransitionScene [virtual]
initWithDuration:scene:orientation:(ccTime t,[scene] CCScene *s,[orientation] tOrientation o)CCTransitionSceneOriented [virtual]
inScene_ (defined in CCTransitionScene)CCTransitionScene [protected]
inSceneOnTop_ (defined in CCTransitionScene)CCTransitionScene [protected]
inverse_ (defined in CCNode)CCNode [protected]
isInverseDirty_ (defined in CCNode)CCNode [protected]
isRelativeAnchorPointCCNode
isRelativeAnchorPoint_ (defined in CCNode)CCNode [protected]
isRunningCCNode
isRunning_ (defined in CCNode)CCNode [protected]
isTransformDirty_ (defined in CCNode)CCNode [protected]
isTransformGLDirty_ (defined in CCNode)CCNode [protected]
node()CCNode [virtual, static]
nodeToParentTransform()CCNode [virtual]
nodeToWorldTransform()CCNode [virtual]
numberOfRunningActions()CCNode [virtual]
onEnter()CCNode [virtual]
onEnterTransitionDidFinish()CCNode [virtual]
onExit()CCNode [virtual]
orientation (defined in CCTransitionSceneOriented)CCTransitionSceneOriented [protected]
outScene_ (defined in CCTransitionScene)CCTransitionScene [protected]
parentCCNode
parent_ (defined in CCNode)CCNode [protected]
parentToNodeTransform()CCNode [virtual]
pauseSchedulerAndActions()CCNode [virtual]
positionCCNode
position_ (defined in CCNode)CCNode [protected]
positionInPixelsCCNode
positionInPixels_ (defined in CCNode)CCNode [protected]
removeAllChildrenWithCleanup:(BOOL cleanup)CCNode [virtual]
removeChild:cleanup:(CCNode *node,[cleanup] BOOL cleanup)CCNode [virtual]
removeChildByTag:cleanup:(NSInteger tag,[cleanup] BOOL cleanup)CCNode [virtual]
removeFromParentAndCleanup:(BOOL cleanup)CCNode [virtual]
reorderChild:z:(CCNode *child,[z] NSInteger zOrder)CCNode [virtual]
resumeSchedulerAndActions()CCNode [virtual]
rotationCCNode
rotation_ (defined in CCNode)CCNode [protected]
runAction:(CCAction *action)CCNode [virtual]
scaleCCNode
scaleXCCNode
scaleX_ (defined in CCNode)CCNode [protected]
scaleYCCNode
scaleY_ (defined in CCNode)CCNode [protected]
schedule:(SEL s)CCNode [virtual]
schedule:interval:(SEL s,[interval] ccTime seconds)CCNode [virtual]
scheduleUpdate()CCNode [virtual]
scheduleUpdateWithPriority:(NSInteger priority)CCNode [virtual]
sendCleanupToScene_ (defined in CCTransitionScene)CCTransitionScene [protected]
skewXCCNode
skewX_ (defined in CCNode)CCNode [protected]
skewYCCNode
skewY_ (defined in CCNode)CCNode [protected]
stopAction:(CCAction *action)CCNode [virtual]
stopActionByTag:(NSInteger tag)CCNode [virtual]
stopAllActions()CCNode [virtual]
tagCCNode
tag_ (defined in CCNode)CCNode [protected]
transform()CCNode [virtual]
transform_ (defined in CCNode)CCNode [protected]
transformAncestors()CCNode [virtual]
transformGL_ (defined in CCNode)CCNode [protected]
transitionWithDuration:scene:(ccTime t,[scene] CCScene *s)CCTransitionScene [virtual, static]
transitionWithDuration:scene:orientation:(ccTime t,[scene] CCScene *s,[orientation] tOrientation o)CCTransitionSceneOriented [virtual, static]
unschedule:(SEL s)CCNode [virtual]
unscheduleAllSelectors()CCNode [virtual]
unscheduleUpdate() (defined in CCNode)CCNode [virtual]
userDataCCNode
userData_ (defined in CCNode)CCNode [protected]
vertexZCCNode
vertexZ_ (defined in CCNode)CCNode [protected]
visibleCCNode
visible_ (defined in CCNode)CCNode [protected]
visit()CCNode [virtual]
worldToNodeTransform()CCNode [virtual]
zOrderCCNode
zOrder_ (defined in CCNode)CCNode [protected]