CocosDenshion iOS
1.0.1
CocosDenshion API Reference (iOS version) for Kobold2D developers
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#include <CocosDenshion.h>
Public Member Functions | |
id | init:sourceIndex:soundEngine: (ALuint theSourceId,[sourceIndex] int index,[soundEngine] CDSoundEngine *engine) |
Public Attributes | |
ALuint | _sourceId |
ALuint | _sourceIndex |
CDSoundEngine * | _engine |
int | _soundId |
float | _preMuteGain |
BOOL | enabled_ |
BOOL | mute_ |
Properties | |
float | pitch |
float | gain |
float | pan |
BOOL | looping |
BOOL | isPlaying |
int | soundId |
float | durationInSeconds |
ALenum | lastError |
CDSoundSource is a wrapper around an OpenAL sound source. It allows you to manipulate properties such as pitch, gain, pan and looping while the sound is playing. CDSoundSource is based on the old CDSourceWrapper class but with much added functionality.
id CDSoundSource::init:sourceIndex:soundEngine: | ( | ALuint | theSourceId, |
[sourceIndex] int | index, | ||
[soundEngine] CDSoundEngine * | engine | ||
) | [virtual] |
Do not init yourself, get an instance from the sourceForSound factory method on CDSoundEngine
float CDSoundSource::durationInSeconds [read, assign] |
Returns the duration of the attached buffer in seconds or a negative value if the buffer is invalid
ALenum CDSoundSource::lastError [read, assign] |
Stores the last error code that occurred. Check against AL_NO_ERROR