Box2D  2.2.1
Box2D API Reference for Kobold2D developers
b2Sweep Struct Reference

#include <b2Math.h>

+ Collaboration diagram for b2Sweep:

List of all members.

Public Member Functions

void GetTransform (b2Transform *xfb, float32 beta) const
void Advance (float32 alpha)
void Normalize ()
 Normalize the angles.

Public Attributes

b2Vec2 localCenter
 local center of mass position
b2Vec2 c0
b2Vec2 c
 center world positions
float32 a0
float32 a
 world angles
float32 alpha0

Detailed Description

This describes the motion of a body/shape for TOI computation. Shapes are defined with respect to the body origin, which may no coincide with the center of mass. However, to support dynamics we must interpolate the center of mass position.


Member Function Documentation

void b2Sweep::Advance ( float32  alpha) [inline]

Advance the sweep forward, yielding a new initial state.

Parameters:
alphathe new initial time.
void b2Sweep::GetTransform ( b2Transform xfb,
float32  beta 
) const [inline]

Get the interpolated transform at a specific time.

Parameters:
betais a factor in [0,1], where 0 indicates alpha0.
void b2Sweep::Normalize ( ) [inline]

Normalize the angles.

Normalize an angle in radians to be between -pi and pi.


Member Data Documentation

float32 b2Sweep::a

world angles

float32 b2Sweep::alpha0

Fraction of the current time step in the range [0,1] c0 and a0 are the positions at alpha0.

center world positions

local center of mass position


The documentation for this struct was generated from the following file: