Box2D
2.2.1
Box2D API Reference for Kobold2D developers
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#include <b2Collision.h>
Public Attributes | |
b2Vec2 | normal |
float32 | fraction |
Ray-cast output data. The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from b2RayCastInput.