Box2D  2.2.1
Box2D API Reference for Kobold2D developers
b2MouseJointDef Struct Reference

#include <b2MouseJoint.h>

+ Inheritance diagram for b2MouseJointDef:
+ Collaboration diagram for b2MouseJointDef:

List of all members.

Public Attributes

b2Vec2 target
float32 maxForce
float32 frequencyHz
 The response speed.
float32 dampingRatio
 The damping ratio. 0 = no damping, 1 = critical damping.

Detailed Description

Mouse joint definition. This requires a world target point, tuning parameters, and the time step.


Member Data Documentation

The damping ratio. 0 = no damping, 1 = critical damping.

The response speed.

The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).

The initial world target point. This is assumed to coincide with the body anchor initially.


The documentation for this struct was generated from the following file: