Box2D
2.2.1
Box2D API Reference for Kobold2D developers
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#include <b2Joint.h>
Public Attributes | |
b2Body * | other |
provides quick access to the other body attached. | |
b2Joint * | joint |
the joint | |
b2JointEdge * | prev |
the previous joint edge in the body's joint list | |
b2JointEdge * | next |
the next joint edge in the body's joint list |
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.
the joint
the next joint edge in the body's joint list
provides quick access to the other body attached.
the previous joint edge in the body's joint list