|
Box2D
2.2.1
Box2D API Reference for Kobold2D developers
|
Joint definitions are used to construct joints. More...
#include <b2Joint.h>
Inheritance diagram for b2JointDef:
Collaboration diagram for b2JointDef:Public Attributes | |
| b2JointType | type |
| The joint type is set automatically for concrete joint types. | |
| void * | userData |
| Use this to attach application specific data to your joints. | |
| b2Body * | bodyA |
| The first attached body. | |
| b2Body * | bodyB |
| The second attached body. | |
| bool | collideConnected |
| Set this flag to true if the attached bodies should collide. | |
Joint definitions are used to construct joints.
The first attached body.
The second attached body.
Set this flag to true if the attached bodies should collide.
| b2JointType b2JointDef::type |
The joint type is set automatically for concrete joint types.
| void* b2JointDef::userData |
Use this to attach application specific data to your joints.