Box2D  2.2.1
Box2D API Reference for Kobold2D developers
b2FrictionJointDef Struct Reference

Friction joint definition. More...

#include <b2FrictionJoint.h>

+ Inheritance diagram for b2FrictionJointDef:
+ Collaboration diagram for b2FrictionJointDef:

List of all members.

Public Member Functions

void Initialize (b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor)

Public Attributes

b2Vec2 localAnchorA
 The local anchor point relative to bodyA's origin.
b2Vec2 localAnchorB
 The local anchor point relative to bodyB's origin.
float32 maxForce
 The maximum friction force in N.
float32 maxTorque
 The maximum friction torque in N-m.

Detailed Description

Friction joint definition.


Member Function Documentation

void b2FrictionJointDef::Initialize ( b2Body bodyA,
b2Body bodyB,
const b2Vec2 anchor 
)

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.


Member Data Documentation

The local anchor point relative to bodyA's origin.

The local anchor point relative to bodyB's origin.

The maximum friction force in N.

The maximum friction torque in N-m.


The documentation for this struct was generated from the following file: