Box2D  2.2.1
Box2D API Reference for Kobold2D developers
b2ContactImpulse Struct Reference

#include <b2WorldCallbacks.h>

List of all members.

Public Attributes

float32 normalImpulses [b2_maxManifoldPoints]
float32 tangentImpulses [b2_maxManifoldPoints]
int32 count

Detailed Description

Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.


The documentation for this struct was generated from the following file: