Box2D
2.2.1
Box2D API Reference for Kobold2D developers
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b2Body (defined in b2World) | b2World | [friend] |
b2ContactManager (defined in b2World) | b2World | [friend] |
b2Controller (defined in b2World) | b2World | [friend] |
b2Fixture (defined in b2World) | b2World | [friend] |
b2World(const b2Vec2 &gravity) | b2World | |
ClearForces() | b2World | |
CreateBody(const b2BodyDef *def) | b2World | |
CreateJoint(const b2JointDef *def) | b2World | |
DestroyBody(b2Body *body) | b2World | |
DestroyJoint(b2Joint *joint) | b2World | |
DrawDebugData() | b2World | |
Dump() | b2World | |
GetAllowSleeping() const (defined in b2World) | b2World | [inline] |
GetAutoClearForces() const | b2World | [inline] |
GetBodyCount() const | b2World | [inline] |
GetBodyList() | b2World | [inline] |
GetBodyList() const (defined in b2World) | b2World | [inline] |
GetContactCount() const | b2World | [inline] |
GetContactList() | b2World | [inline] |
GetContactList() const (defined in b2World) | b2World | [inline] |
GetContactManager() const | b2World | [inline] |
GetContinuousPhysics() const (defined in b2World) | b2World | [inline] |
GetGravity() const | b2World | [inline] |
GetJointCount() const | b2World | [inline] |
GetJointList() | b2World | [inline] |
GetJointList() const (defined in b2World) | b2World | [inline] |
GetProfile() const | b2World | [inline] |
GetProxyCount() const | b2World | |
GetSubStepping() const (defined in b2World) | b2World | [inline] |
GetTreeBalance() const | b2World | |
GetTreeHeight() const | b2World | |
GetTreeQuality() const | b2World | |
GetWarmStarting() const (defined in b2World) | b2World | [inline] |
IsLocked() const | b2World | [inline] |
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const | b2World | |
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const | b2World | |
SetAllowSleeping(bool flag) | b2World | |
SetAutoClearForces(bool flag) | b2World | [inline] |
SetContactFilter(b2ContactFilter *filter) | b2World | |
SetContactListener(b2ContactListener *listener) | b2World | |
SetContinuousPhysics(bool flag) | b2World | [inline] |
SetDebugDraw(b2Draw *debugDraw) | b2World | |
SetDestructionListener(b2DestructionListener *listener) | b2World | |
SetGravity(const b2Vec2 &gravity) | b2World | [inline] |
SetSubStepping(bool flag) | b2World | [inline] |
SetWarmStarting(bool flag) | b2World | [inline] |
Step(float32 timeStep, int32 velocityIterations, int32 positionIterations) | b2World | |
~b2World() | b2World |