Box2D  2.2.1
Box2D API Reference for Kobold2D developers
b2World Member List
This is the complete list of members for b2World, including all inherited members.
b2Body (defined in b2World)b2World [friend]
b2ContactManager (defined in b2World)b2World [friend]
b2Controller (defined in b2World)b2World [friend]
b2Fixture (defined in b2World)b2World [friend]
b2World(const b2Vec2 &gravity)b2World
ClearForces()b2World
CreateBody(const b2BodyDef *def)b2World
CreateJoint(const b2JointDef *def)b2World
DestroyBody(b2Body *body)b2World
DestroyJoint(b2Joint *joint)b2World
DrawDebugData()b2World
Dump()b2World
GetAllowSleeping() const (defined in b2World)b2World [inline]
GetAutoClearForces() const b2World [inline]
GetBodyCount() const b2World [inline]
GetBodyList()b2World [inline]
GetBodyList() const (defined in b2World)b2World [inline]
GetContactCount() const b2World [inline]
GetContactList()b2World [inline]
GetContactList() const (defined in b2World)b2World [inline]
GetContactManager() const b2World [inline]
GetContinuousPhysics() const (defined in b2World)b2World [inline]
GetGravity() const b2World [inline]
GetJointCount() const b2World [inline]
GetJointList()b2World [inline]
GetJointList() const (defined in b2World)b2World [inline]
GetProfile() const b2World [inline]
GetProxyCount() const b2World
GetSubStepping() const (defined in b2World)b2World [inline]
GetTreeBalance() const b2World
GetTreeHeight() const b2World
GetTreeQuality() const b2World
GetWarmStarting() const (defined in b2World)b2World [inline]
IsLocked() const b2World [inline]
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const b2World
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const b2World
SetAllowSleeping(bool flag)b2World
SetAutoClearForces(bool flag)b2World [inline]
SetContactFilter(b2ContactFilter *filter)b2World
SetContactListener(b2ContactListener *listener)b2World
SetContinuousPhysics(bool flag)b2World [inline]
SetDebugDraw(b2Draw *debugDraw)b2World
SetDestructionListener(b2DestructionListener *listener)b2World
SetGravity(const b2Vec2 &gravity)b2World [inline]
SetSubStepping(bool flag)b2World [inline]
SetWarmStarting(bool flag)b2World [inline]
Step(float32 timeStep, int32 velocityIterations, int32 positionIterations)b2World
~b2World()b2World