|
Box2D
2.2.1
Box2D API Reference for Kobold2D developers
|
#include <b2PrismaticJoint.h>
Inheritance diagram for b2PrismaticJoint:
Collaboration diagram for b2PrismaticJoint:Public Member Functions | |
| b2Vec2 | GetAnchorA () const |
| Get the anchor point on bodyA in world coordinates. | |
| b2Vec2 | GetAnchorB () const |
| Get the anchor point on bodyB in world coordinates. | |
| b2Vec2 | GetReactionForce (float32 inv_dt) const |
| Get the reaction force on bodyB at the joint anchor in Newtons. | |
| float32 | GetReactionTorque (float32 inv_dt) const |
| Get the reaction torque on bodyB in N*m. | |
| const b2Vec2 & | GetLocalAnchorA () const |
| The local anchor point relative to bodyA's origin. | |
| const b2Vec2 & | GetLocalAnchorB () const |
| The local anchor point relative to bodyB's origin. | |
| const b2Vec2 & | GetLocalAxisA () const |
| The local joint axis relative to bodyA. | |
| float32 | GetReferenceAngle () const |
| Get the reference angle. | |
| float32 | GetJointTranslation () const |
| Get the current joint translation, usually in meters. | |
| float32 | GetJointSpeed () const |
| Get the current joint translation speed, usually in meters per second. | |
| bool | IsLimitEnabled () const |
| Is the joint limit enabled? | |
| void | EnableLimit (bool flag) |
| Enable/disable the joint limit. | |
| float32 | GetLowerLimit () const |
| Get the lower joint limit, usually in meters. | |
| float32 | GetUpperLimit () const |
| Get the upper joint limit, usually in meters. | |
| void | SetLimits (float32 lower, float32 upper) |
| Set the joint limits, usually in meters. | |
| bool | IsMotorEnabled () const |
| Is the joint motor enabled? | |
| void | EnableMotor (bool flag) |
| Enable/disable the joint motor. | |
| void | SetMotorSpeed (float32 speed) |
| Set the motor speed, usually in meters per second. | |
| float32 | GetMotorSpeed () const |
| Get the motor speed, usually in meters per second. | |
| void | SetMaxMotorForce (float32 force) |
| Set the maximum motor force, usually in N. | |
| float32 | GetMaxMotorForce () const |
| float32 | GetMotorForce (float32 inv_dt) const |
| Get the current motor force given the inverse time step, usually in N. | |
| void | Dump () |
| Dump to b2Log. | |
Protected Member Functions | |
| b2PrismaticJoint (const b2PrismaticJointDef *def) | |
| void | InitVelocityConstraints (const b2SolverData &data) |
| void | SolveVelocityConstraints (const b2SolverData &data) |
| bool | SolvePositionConstraints (const b2SolverData &data) |
Protected Attributes | |
| b2Vec2 | m_localAnchorA |
| b2Vec2 | m_localAnchorB |
| b2Vec2 | m_localXAxisA |
| b2Vec2 | m_localYAxisA |
| float32 | m_referenceAngle |
| b2Vec3 | m_impulse |
| float32 | m_motorImpulse |
| float32 | m_lowerTranslation |
| float32 | m_upperTranslation |
| float32 | m_maxMotorForce |
| float32 | m_motorSpeed |
| bool | m_enableLimit |
| bool | m_enableMotor |
| b2LimitState | m_limitState |
| int32 | m_indexA |
| int32 | m_indexB |
| b2Vec2 | m_localCenterA |
| b2Vec2 | m_localCenterB |
| float32 | m_invMassA |
| float32 | m_invMassB |
| float32 | m_invIA |
| float32 | m_invIB |
| b2Vec2 | m_axis |
| b2Vec2 | m_perp |
| float32 | m_s1 |
| float32 | m_s2 |
| float32 | m_a1 |
| float32 | m_a2 |
| b2Mat33 | m_K |
| float32 | m_motorMass |
Friends | |
| class | b2Joint |
| class | b2GearJoint |
A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in bodyA. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.
| void b2PrismaticJoint::Dump | ( | ) | [virtual] |
Dump to b2Log.
Reimplemented from b2Joint.
| void b2PrismaticJoint::EnableLimit | ( | bool | flag | ) |
Enable/disable the joint limit.
| void b2PrismaticJoint::EnableMotor | ( | bool | flag | ) |
Enable/disable the joint motor.
| b2Vec2 b2PrismaticJoint::GetAnchorA | ( | ) | const [virtual] |
Get the anchor point on bodyA in world coordinates.
Implements b2Joint.
| b2Vec2 b2PrismaticJoint::GetAnchorB | ( | ) | const [virtual] |
Get the anchor point on bodyB in world coordinates.
Implements b2Joint.
| float32 b2PrismaticJoint::GetJointSpeed | ( | ) | const |
Get the current joint translation speed, usually in meters per second.
| float32 b2PrismaticJoint::GetJointTranslation | ( | ) | const |
Get the current joint translation, usually in meters.
| const b2Vec2& b2PrismaticJoint::GetLocalAnchorA | ( | ) | const [inline] |
The local anchor point relative to bodyA's origin.
| const b2Vec2& b2PrismaticJoint::GetLocalAnchorB | ( | ) | const [inline] |
The local anchor point relative to bodyB's origin.
| const b2Vec2& b2PrismaticJoint::GetLocalAxisA | ( | ) | const [inline] |
The local joint axis relative to bodyA.
| float32 b2PrismaticJoint::GetLowerLimit | ( | ) | const |
Get the lower joint limit, usually in meters.
| float32 b2PrismaticJoint::GetMotorForce | ( | float32 | inv_dt | ) | const |
Get the current motor force given the inverse time step, usually in N.
| float32 b2PrismaticJoint::GetMotorSpeed | ( | ) | const [inline] |
Get the motor speed, usually in meters per second.
| b2Vec2 b2PrismaticJoint::GetReactionForce | ( | float32 | inv_dt | ) | const [virtual] |
Get the reaction force on bodyB at the joint anchor in Newtons.
Implements b2Joint.
| float32 b2PrismaticJoint::GetReactionTorque | ( | float32 | inv_dt | ) | const [virtual] |
Get the reaction torque on bodyB in N*m.
Implements b2Joint.
| float32 b2PrismaticJoint::GetReferenceAngle | ( | ) | const [inline] |
Get the reference angle.
| float32 b2PrismaticJoint::GetUpperLimit | ( | ) | const |
Get the upper joint limit, usually in meters.
| bool b2PrismaticJoint::IsLimitEnabled | ( | ) | const |
Is the joint limit enabled?
| bool b2PrismaticJoint::IsMotorEnabled | ( | ) | const |
Is the joint motor enabled?
| void b2PrismaticJoint::SetLimits | ( | float32 | lower, |
| float32 | upper | ||
| ) |
Set the joint limits, usually in meters.
| void b2PrismaticJoint::SetMaxMotorForce | ( | float32 | force | ) |
Set the maximum motor force, usually in N.
| void b2PrismaticJoint::SetMotorSpeed | ( | float32 | speed | ) |
Set the motor speed, usually in meters per second.