Box2D  2.2.1
Box2D API Reference for Kobold2D developers
b2PrismaticJoint Class Reference

#include <b2PrismaticJoint.h>

+ Inheritance diagram for b2PrismaticJoint:
+ Collaboration diagram for b2PrismaticJoint:

List of all members.

Public Member Functions

b2Vec2 GetAnchorA () const
 Get the anchor point on bodyA in world coordinates.
b2Vec2 GetAnchorB () const
 Get the anchor point on bodyB in world coordinates.
b2Vec2 GetReactionForce (float32 inv_dt) const
 Get the reaction force on bodyB at the joint anchor in Newtons.
float32 GetReactionTorque (float32 inv_dt) const
 Get the reaction torque on bodyB in N*m.
const b2Vec2GetLocalAnchorA () const
 The local anchor point relative to bodyA's origin.
const b2Vec2GetLocalAnchorB () const
 The local anchor point relative to bodyB's origin.
const b2Vec2GetLocalAxisA () const
 The local joint axis relative to bodyA.
float32 GetReferenceAngle () const
 Get the reference angle.
float32 GetJointTranslation () const
 Get the current joint translation, usually in meters.
float32 GetJointSpeed () const
 Get the current joint translation speed, usually in meters per second.
bool IsLimitEnabled () const
 Is the joint limit enabled?
void EnableLimit (bool flag)
 Enable/disable the joint limit.
float32 GetLowerLimit () const
 Get the lower joint limit, usually in meters.
float32 GetUpperLimit () const
 Get the upper joint limit, usually in meters.
void SetLimits (float32 lower, float32 upper)
 Set the joint limits, usually in meters.
bool IsMotorEnabled () const
 Is the joint motor enabled?
void EnableMotor (bool flag)
 Enable/disable the joint motor.
void SetMotorSpeed (float32 speed)
 Set the motor speed, usually in meters per second.
float32 GetMotorSpeed () const
 Get the motor speed, usually in meters per second.
void SetMaxMotorForce (float32 force)
 Set the maximum motor force, usually in N.
float32 GetMaxMotorForce () const
float32 GetMotorForce (float32 inv_dt) const
 Get the current motor force given the inverse time step, usually in N.
void Dump ()
 Dump to b2Log.

Protected Member Functions

 b2PrismaticJoint (const b2PrismaticJointDef *def)
void InitVelocityConstraints (const b2SolverData &data)
void SolveVelocityConstraints (const b2SolverData &data)
bool SolvePositionConstraints (const b2SolverData &data)

Protected Attributes

b2Vec2 m_localAnchorA
b2Vec2 m_localAnchorB
b2Vec2 m_localXAxisA
b2Vec2 m_localYAxisA
float32 m_referenceAngle
b2Vec3 m_impulse
float32 m_motorImpulse
float32 m_lowerTranslation
float32 m_upperTranslation
float32 m_maxMotorForce
float32 m_motorSpeed
bool m_enableLimit
bool m_enableMotor
b2LimitState m_limitState
int32 m_indexA
int32 m_indexB
b2Vec2 m_localCenterA
b2Vec2 m_localCenterB
float32 m_invMassA
float32 m_invMassB
float32 m_invIA
float32 m_invIB
b2Vec2 m_axis
b2Vec2 m_perp
float32 m_s1
float32 m_s2
float32 m_a1
float32 m_a2
b2Mat33 m_K
float32 m_motorMass

Friends

class b2Joint
class b2GearJoint

Detailed Description

A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in bodyA. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.


Member Function Documentation

void b2PrismaticJoint::Dump ( ) [virtual]

Dump to b2Log.

Reimplemented from b2Joint.

void b2PrismaticJoint::EnableLimit ( bool  flag)

Enable/disable the joint limit.

void b2PrismaticJoint::EnableMotor ( bool  flag)

Enable/disable the joint motor.

b2Vec2 b2PrismaticJoint::GetAnchorA ( ) const [virtual]

Get the anchor point on bodyA in world coordinates.

Implements b2Joint.

b2Vec2 b2PrismaticJoint::GetAnchorB ( ) const [virtual]

Get the anchor point on bodyB in world coordinates.

Implements b2Joint.

float32 b2PrismaticJoint::GetJointSpeed ( ) const

Get the current joint translation speed, usually in meters per second.

float32 b2PrismaticJoint::GetJointTranslation ( ) const

Get the current joint translation, usually in meters.

const b2Vec2& b2PrismaticJoint::GetLocalAnchorA ( ) const [inline]

The local anchor point relative to bodyA's origin.

const b2Vec2& b2PrismaticJoint::GetLocalAnchorB ( ) const [inline]

The local anchor point relative to bodyB's origin.

const b2Vec2& b2PrismaticJoint::GetLocalAxisA ( ) const [inline]

The local joint axis relative to bodyA.

float32 b2PrismaticJoint::GetLowerLimit ( ) const

Get the lower joint limit, usually in meters.

float32 b2PrismaticJoint::GetMotorForce ( float32  inv_dt) const

Get the current motor force given the inverse time step, usually in N.

float32 b2PrismaticJoint::GetMotorSpeed ( ) const [inline]

Get the motor speed, usually in meters per second.

b2Vec2 b2PrismaticJoint::GetReactionForce ( float32  inv_dt) const [virtual]

Get the reaction force on bodyB at the joint anchor in Newtons.

Implements b2Joint.

float32 b2PrismaticJoint::GetReactionTorque ( float32  inv_dt) const [virtual]

Get the reaction torque on bodyB in N*m.

Implements b2Joint.

float32 b2PrismaticJoint::GetReferenceAngle ( ) const [inline]

Get the reference angle.

float32 b2PrismaticJoint::GetUpperLimit ( ) const

Get the upper joint limit, usually in meters.

bool b2PrismaticJoint::IsLimitEnabled ( ) const

Is the joint limit enabled?

bool b2PrismaticJoint::IsMotorEnabled ( ) const

Is the joint motor enabled?

void b2PrismaticJoint::SetLimits ( float32  lower,
float32  upper 
)

Set the joint limits, usually in meters.

void b2PrismaticJoint::SetMaxMotorForce ( float32  force)

Set the maximum motor force, usually in N.

void b2PrismaticJoint::SetMotorSpeed ( float32  speed)

Set the motor speed, usually in meters per second.


The documentation for this class was generated from the following file: