Box2D
2.2.1
Box2D API Reference for Kobold2D developers
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#include <b2PolygonShape.h>
Public Member Functions | |
b2Shape * | Clone (b2BlockAllocator *allocator) const |
Implement b2Shape. | |
int32 | GetChildCount () const |
void | Set (const b2Vec2 *vertices, int32 vertexCount) |
void | SetAsBox (float32 hx, float32 hy) |
void | SetAsBox (float32 hx, float32 hy, const b2Vec2 ¢er, float32 angle) |
bool | TestPoint (const b2Transform &transform, const b2Vec2 &p) const |
bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const |
Implement b2Shape. | |
void | ComputeAABB (b2AABB *aabb, const b2Transform &transform, int32 childIndex) const |
void | ComputeMass (b2MassData *massData, float32 density) const |
int32 | GetVertexCount () const |
Get the vertex count. | |
const b2Vec2 & | GetVertex (int32 index) const |
Get a vertex by index. | |
Public Attributes | |
b2Vec2 | m_centroid |
b2Vec2 | m_vertices [b2_maxPolygonVertices] |
b2Vec2 | m_normals [b2_maxPolygonVertices] |
int32 | m_vertexCount |
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge. Polygons have a maximum number of vertices equal to b2_maxPolygonVertices. In most cases you should not need many vertices for a convex polygon.
b2Shape* b2PolygonShape::Clone | ( | b2BlockAllocator * | allocator | ) | const [virtual] |
void b2PolygonShape::ComputeAABB | ( | b2AABB * | aabb, |
const b2Transform & | transform, | ||
int32 | childIndex | ||
) | const [virtual] |
Implements b2Shape.
void b2PolygonShape::ComputeMass | ( | b2MassData * | massData, |
float32 | density | ||
) | const [virtual] |
Implements b2Shape.
int32 b2PolygonShape::GetChildCount | ( | ) | const [virtual] |
Implements b2Shape.
const b2Vec2 & b2PolygonShape::GetVertex | ( | int32 | index | ) | const [inline] |
Get a vertex by index.
int32 b2PolygonShape::GetVertexCount | ( | ) | const [inline] |
Get the vertex count.
bool b2PolygonShape::RayCast | ( | b2RayCastOutput * | output, |
const b2RayCastInput & | input, | ||
const b2Transform & | transform, | ||
int32 | childIndex | ||
) | const [virtual] |
void b2PolygonShape::Set | ( | const b2Vec2 * | vertices, |
int32 | vertexCount | ||
) |
Copy vertices. This assumes the vertices define a convex polygon. It is assumed that the exterior is the the right of each edge. The count must be in the range [3, b2_maxPolygonVertices].
void b2PolygonShape::SetAsBox | ( | float32 | hx, |
float32 | hy | ||
) |
Build vertices to represent an axis-aligned box.
hx | the half-width. |
hy | the half-height. |
void b2PolygonShape::SetAsBox | ( | float32 | hx, |
float32 | hy, | ||
const b2Vec2 & | center, | ||
float32 | angle | ||
) |
Build vertices to represent an oriented box.
hx | the half-width. |
hy | the half-height. |
center | the center of the box in local coordinates. |
angle | the rotation of the box in local coordinates. |
bool b2PolygonShape::TestPoint | ( | const b2Transform & | transform, |
const b2Vec2 & | p | ||
) | const [virtual] |
Implements b2Shape.