Box2D  2.2.1
Box2D API Reference for Kobold2D developers
b2Joint Member List
This is the complete list of members for b2Joint, including all inherited members.
b2Body (defined in b2Joint)b2Joint [friend]
b2GearJoint (defined in b2Joint)b2Joint [friend]
b2Island (defined in b2Joint)b2Joint [friend]
b2Joint(const b2JointDef *def) (defined in b2Joint)b2Joint [protected]
b2World (defined in b2Joint)b2Joint [friend]
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint)b2Joint [protected, static]
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint)b2Joint [protected, static]
Dump()b2Joint [inline, virtual]
GetAnchorA() const =0b2Joint [pure virtual]
GetAnchorB() const =0b2Joint [pure virtual]
GetBodyA()b2Joint [inline]
GetBodyB()b2Joint [inline]
GetCollideConnected() const b2Joint [inline]
GetNext()b2Joint [inline]
GetNext() const (defined in b2Joint)b2Joint [inline]
GetReactionForce(float32 inv_dt) const =0b2Joint [pure virtual]
GetReactionTorque(float32 inv_dt) const =0b2Joint [pure virtual]
GetType() const b2Joint [inline]
GetUserData() const b2Joint [inline]
InitVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Joint [protected, pure virtual]
IsActive() const b2Joint
m_bodyA (defined in b2Joint)b2Joint [protected]
m_bodyB (defined in b2Joint)b2Joint [protected]
m_collideConnected (defined in b2Joint)b2Joint [protected]
m_edgeA (defined in b2Joint)b2Joint [protected]
m_edgeB (defined in b2Joint)b2Joint [protected]
m_index (defined in b2Joint)b2Joint [protected]
m_islandFlag (defined in b2Joint)b2Joint [protected]
m_next (defined in b2Joint)b2Joint [protected]
m_prev (defined in b2Joint)b2Joint [protected]
m_type (defined in b2Joint)b2Joint [protected]
m_userData (defined in b2Joint)b2Joint [protected]
SetUserData(void *data)b2Joint [inline]
SolvePositionConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Joint [protected, pure virtual]
SolveVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Joint [protected, pure virtual]
~b2Joint() (defined in b2Joint)b2Joint [inline, protected, virtual]