Box2D  2.2.1
Box2D API Reference for Kobold2D developers
b2FrictionJoint Class Reference

#include <b2FrictionJoint.h>

+ Inheritance diagram for b2FrictionJoint:
+ Collaboration diagram for b2FrictionJoint:

List of all members.

Public Member Functions

b2Vec2 GetAnchorA () const
 Get the anchor point on bodyA in world coordinates.
b2Vec2 GetAnchorB () const
 Get the anchor point on bodyB in world coordinates.
b2Vec2 GetReactionForce (float32 inv_dt) const
 Get the reaction force on bodyB at the joint anchor in Newtons.
float32 GetReactionTorque (float32 inv_dt) const
 Get the reaction torque on bodyB in N*m.
const b2Vec2GetLocalAnchorA () const
 The local anchor point relative to bodyA's origin.
const b2Vec2GetLocalAnchorB () const
 The local anchor point relative to bodyB's origin.
void SetMaxForce (float32 force)
 Set the maximum friction force in N.
float32 GetMaxForce () const
 Get the maximum friction force in N.
void SetMaxTorque (float32 torque)
 Set the maximum friction torque in N*m.
float32 GetMaxTorque () const
 Get the maximum friction torque in N*m.
void Dump ()
 Dump joint to dmLog.

Protected Member Functions

 b2FrictionJoint (const b2FrictionJointDef *def)
void InitVelocityConstraints (const b2SolverData &data)
void SolveVelocityConstraints (const b2SolverData &data)
bool SolvePositionConstraints (const b2SolverData &data)

Protected Attributes

b2Vec2 m_localAnchorA
b2Vec2 m_localAnchorB
b2Vec2 m_linearImpulse
float32 m_angularImpulse
float32 m_maxForce
float32 m_maxTorque
int32 m_indexA
int32 m_indexB
b2Vec2 m_rA
b2Vec2 m_rB
b2Vec2 m_localCenterA
b2Vec2 m_localCenterB
float32 m_invMassA
float32 m_invMassB
float32 m_invIA
float32 m_invIB
b2Mat22 m_linearMass
float32 m_angularMass

Friends

class b2Joint

Detailed Description

Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.


Member Function Documentation

void b2FrictionJoint::Dump ( ) [virtual]

Dump joint to dmLog.

Reimplemented from b2Joint.

b2Vec2 b2FrictionJoint::GetAnchorA ( ) const [virtual]

Get the anchor point on bodyA in world coordinates.

Implements b2Joint.

b2Vec2 b2FrictionJoint::GetAnchorB ( ) const [virtual]

Get the anchor point on bodyB in world coordinates.

Implements b2Joint.

const b2Vec2& b2FrictionJoint::GetLocalAnchorA ( ) const [inline]

The local anchor point relative to bodyA's origin.

const b2Vec2& b2FrictionJoint::GetLocalAnchorB ( ) const [inline]

The local anchor point relative to bodyB's origin.

float32 b2FrictionJoint::GetMaxForce ( ) const

Get the maximum friction force in N.

float32 b2FrictionJoint::GetMaxTorque ( ) const

Get the maximum friction torque in N*m.

b2Vec2 b2FrictionJoint::GetReactionForce ( float32  inv_dt) const [virtual]

Get the reaction force on bodyB at the joint anchor in Newtons.

Implements b2Joint.

float32 b2FrictionJoint::GetReactionTorque ( float32  inv_dt) const [virtual]

Get the reaction torque on bodyB in N*m.

Implements b2Joint.

void b2FrictionJoint::SetMaxForce ( float32  force)

Set the maximum friction force in N.

void b2FrictionJoint::SetMaxTorque ( float32  torque)

Set the maximum friction torque in N*m.


The documentation for this class was generated from the following file: