Well, that’s that. Enjoy your holidays!
I’ve also released OpenGW Preview 1 to KoboldTouch customers. Then visit the members area to download it. Visit the OpenGW website and wiki to learn more.
In case you feel like checking it out just sign up to any of the KoboldTouch subscription plans. The KoboldTouch subscription price will not change for you if you stay signed up. Once we release OpenGW (it will replace KoboldTouch) the price will go up for new customers.
The OpenGW framework itself is fully functional and well tested. It comes with a basic code-based example and a complex Platformer example game built with the help of Tiled and Lua.
What isn’t so good yet is the way projects are set up (expected to change before release) and to start a new project you’ll have to copy an existing project and start modifying that. OpenGW is not currently meant to be added to a custom project - unless you can fight your way through some project setup steps. These rough edges will be polished next year.
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Steffan, if we have questions about OpenGW and how to use parts of it where is the best place to post those questions?
Here: http://community.koboldkit.com