iTileMaps developed by Vsevolod Klementjev is a Cocos2D app for iPad that allows you to edit tilemaps in the TMX format, the same format used by the popular Tiled Map Editor.
Although built with Cocos2D the tilemaps created with iTileMaps can be used with any game engine that supports loading the TMX format. To get ahold of the tilemaps created with iTileMaps you can export them directly to your game or send them via e-mail. Great for designing levels on the road!
Check out this fast-forward movie to see it in action:
Check out the iTileMaps website and/or get it on the iTunes App Store.
Follow @gaminghorror | Follow @kobold2d |
|
Looks promising, have you tried it out as yet as it is $21.99 in Australia and there is no lite version to try.
Thanks
Craig
I tried it, but haven’t used it for production and not for long. It seems to me a capable solution once you are past the learning curve, which doesn’t take long. I wouldn’t base my entire level-building work on it if I have access to Tiled on a desktop computer, but I imagine on the road and for design meetings it’s going to be a great help.
Maybe it’s just me, but I always find it very strange when someone puts out a gamedesign productivity App on the iPad. Especially for tasks where you type in text I like to be on a desktop computer or notebook. When I made the level helper tool for my game I went through the trouble of making it work with the MacOS version of Cocos2D so that I can edit there and directly paste my generated source-code into x-code. I wouldn’t want to do that on the iPad and mail the code to myself every time I change something.