Andreas Löw has released an updated version (v2.1) of his Texture Atlas creation tool called Texture Packer (Pro). The Pro version ($17.95) provides you with a GUI interface, the non-Pro version ($9.95) is a command line tool. The latter actually runs behind the scenes in the GUI version.
Here’s the list of changes introduced in Texture Packer v2.1:
The free version is now enhanced so that you can create textures up to 2048×2048 pixels without paying a single cent!
The free PVR/PVR.CCZ previewer lets you view the images - just doubleclick them in finder! Including preview for PVRTC.
Other features:
- *.pvr and *.pvr.ccz previewer! (free for all)
- AutoSD allows automatically creation of standard resolution images from highres images (-auto-sd) (pro/cli)
- Process *.tps files from command line (pro)
- Drag’n’drop sprites to tree view to add them
- PVRTC2/PVRTC4 compression
- Enhanced color reduction quality (pro/cli)
- Additional dithering algorithm (Atkinson)
- Linear quantization
- Nearest neighbour quantization
- Premultiply alpha (pro/cli)
- Option to disable automated alias creation
- Choose heuristics for MaxRects algorithm (pro/cli)
- Creation of non power of 2 textures
The update is available using auto-update or download from: http://texturepacker.com/download/
Read more about the Texture Packer features, read the Texture Packer manual (PDF) or go directly to the shop (Share*it!).
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TexturePacker is good tool. Actually I have Zwoptex license too. Zwoptex has great design and usability, but loses to TP in term of number of features. As I know Robert will publish great update for Zwoptex soon.
I choose Zwoptex because of design and no bugs. In latest TP release I discovered several issues, but had no time to fill bugs. That’s made my choose.
Which version are your refering to?
The stable or the beta versions? I have both on my webpage and betas might contain errors - this is why they are beta.
If you got problems please send them to me - I usually fix bugs withing 24h…
Done. Thank you.
By “Done” I mean that I filled issue through “Support” section on your site.
Full information was provided.
I want to bring apologizes. Mentioned issue is not an issue, but usable feature. TexturePacker recognizes equal sprites and only adds one of the sprites and creates a reference from the other one.
Andreas, thanks for your support.
This featuere is called auto aliasing.
If TexturePacker finds identical sprites it only adds one sprite to the sheet and creates a reference to this one for all identical ones. This saves memory especially when using it with animations which have equal animation phases.
Read more about this here: http://texturepacker.com/features/
TexturePacker GUI signals this by displaying a small stack icon for aliased sprites.
If you don’t want this feature you can simply disable it by removing the tick behind “Enable auto alias”.
I really don’t see what is not usable about this feature - perhaps it is not what you expected in this case.
By the way: You talked about several issues above. Can you please tell me what the other issues are?
It would be a fair to inform the developer if you have *real* problems instead of complaining and marking good software bad in public blogs…
Yes, absolutely agree with you. My bad and please accept my apologies. I will contact you in case of new issues.
Thanks.