A couple hours ago I’ve opened Cocos2D Central (http://cocos2d-central.com), a forum / website / soon-to-be-community. Initially intended for readers of my Cocos2D book but generally open to everyone.

To be able to handle all the feedback and questions I receive by email while allowing everyone else to benefit from it, the logical next step was to create a forum. And that’s what Cocos2D Central is right now, a forum. But it will be much more (articles, downloads, blogs, store) because I can, but not without seeing actual demand, so I’m starting with the essentials and take things from there. I dubbed it “Cocos2D Central” because I think that with Cocos2D X and Cocos2D Javascript (Web) there are two relatively new Cocos2D engines which have great potential to become quite popular as well, so why not enable the new website to cover the whole Cocos bunch at once?

Next step: slowly growing a community on Cocos2D Central. For that [[UIFingerPointGestureRecognizer alloc] init] I need you!

Please hop on over and join (it’s really convenient with OpenID, Twitter and Facebook login options), then say hello and post your thoughts. I look forward to meeting you on Cocos2D Central! :)


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2 Responses to “Cocos2D Central - Forum for my Book and all things Cocos2D”

  1. Daniel Marques says:

    Hey Steffen, what you think about an sub-topic about game code design?

    One of my biggest issues now that I know cocos2d is related to how to design code properly. Sometimes I would like to know some other’s opinions like another way to do typing text like effect or how they managing levels.

    • Sure, I noticed that code design is a recurring issue. For now, I like to keep things simple and a low number of subforums until certain topics become so popular that they should be seperated. Otherwise Cocos2D Central would have many subforums with very little content, I think that might be discouraging for those interested in joining. Feel free to ask about code design in the “Everything about Cocos2D forum for now.