Common cocos2d Performance Questions added to the FAQ

On May 19, 2010, in cocos2d, by Steffen Itterheim

I keep running into posts where users ask how fast cocos2d is, or why their particular code is slow.

I compiled a procedures checklist that you should go through before reporting performance issues.

I also tried to explain why the question of how fast cocos2d is has no real-world relevance.

Then i added a link to All-Seeing Interactive’s cocos2d Performance Tips as this is such a great post! It covers a lot of topics:

  • Profiling with Instruments
  • Testing on different devices
  • Textures and Texture Atlases
  • Speeding up loading times
  • Reducing memory usage
  • Flipping textures
  • Pixel formats
  • PVRTC (Texture Compression)
  • CCSpriteSheet
  • Pre-render programatically generated textures
  • Avoid using atomic accessors
  • Read the best practices documentation

As always i hope you find these additions help- and useful.


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