Xcode Project Tutorial Updates: Box2d & Template

On May 12, 2010, in Announcements, by Steffen Itterheim

If you followed my Xcode Project Tutorial or received it after signing up for my Newsletter you may have noticed that it would not compile if you added #import “box2d.h” to any of your classes. I investigated and thanks to your comments the problem was easy to fix. I wrote a Tutorial lesson detailing box2d integration issues and how to solve them.

In addition, Tim Soliday who blogs at FatFingerStudios.com went through the effort of creating a “real” Xcode Template from my Tutorial project. By “real” i mean an Xcode Template that will be added to Xcode’s “File -> New Project” list of applications so that you can choose to start with a “cocos2d Application from there. This has also been requested by readers. I added another Tutorial lesson which describes how to install Tim’s Xcode Template.

I will add Tim’s Xcode Template to the Newsletter welcome mail in a couple minutes so new Newsletter subscribers will receive it automatically! If you have already signed up for my Newsletter you’ll have it in your inbox shortly, you do not have to sign up again!

The new Projectfiles you’ll receive also contain the box2d fixes and include my free source code collection and a number of other changes. Most notably the addition of License files and folder structure that go along with it which help me and my customers to differentiate between my base source code that is only licensed to the customer vs. source code that is later fully owned by my customers. Feel free to disregard or delete these License files if you have no use for them.

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