Newsflash: Your First Indie Game is a Hit! (not)

On July 9, 2012, in Newsflash, by Steffen Itterheim

How could I have missed this one? Gamasutra has this feature titled Congratulations, Your First Indie Game is a Flop! where one developer summarizes the multiple failures of the Indie game he worked on. Despite receiving good reviews and an actual feature in iTunes – just not on the device which shows of how little importance Desktop iTunes seems to be for iOS app sales.

This isn’t the first article of the “my first game failed” kind but I enjoyed it a lot because it reported on porting the iOS game to Windows and then back to Mac App Store, so it covers a wider range of markets. The description about how marketing failed to work, yet worked wonderfully if you’re being picked up by the right outlet (TouchArcade anyone?) is very insightful.

Overall a joy and a must read to anyone who is developing iOS games.

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Affiliate Store Opened

On November 13, 2011, in Announcements, by Steffen Itterheim

I opened an Affiliate Store page to be able to promote and sell other developer’s products.

Recently I decided to write one big post every other week (bi-weekly on Thursdays) as my iDevBlogADay post. I also wanted to create something exceptional each time. In particular the Compiler Directives list worked great. It bothered me that there was no such list. And apparently I wasn’t the only one looking for that.

That made me start regarding the iDevBlogADay posts essentially as paid writing jobs. Regardless of how little that payment may be, it is adding to my bottom line and it is a welcome additional incentive to put my best efforts into it.

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