KoboldScript Koolness, Part 1

On February 18, 2012, in Kobold2D, by Steffen Itterheim

I thought I’d post a very early result of the KoboldScript scene setup. This scene was scripted entirely with KoboldScript with about 50 lines of code:

Below you’ll see the part of the Lua script that created this scene. In fact it’s not so much code as it is defining data, which behind the scenes calls the node functions like setPosition and setColor for you.

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LearnCocosTV 5: Pretty State Machine

On February 13, 2012, in LearnCocosTV, by Steffen Itterheim

KoboldScript is coming! KoboldScript brings Lua scripting to Cocos2D and Kobold2D, with Objective-C performance for the StateMachine part and faster-than-Wax performance for the runtime Lua functions.

More details and first looks at some early development scripts in this LearnCocosTV episode. I’ll have something more visual to show in 2-4 weeks.

Episode #5 – Pretty State Machine

• KoboldScript: Lua Scripting for Cocos2D & Kobold2D
o Poll: Which scripting language for Cocos2D?
o iDevBlogADay: Text Editors for Lua
• KoboldScript combines:
o Lua StateMachine generator (full ObjC performance)
o Runtime Lua functions (faster than Wax)

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FAQ…

On January 31, 2012, in , by Steffen Itterheim
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Documentation…

On January 31, 2012, in , by Steffen Itterheim
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Download…

On January 31, 2012, in , by Steffen Itterheim
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Features…

On January 31, 2012, in , by Steffen Itterheim
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LearnCocosTV 4: I see Road Nuts

On January 30, 2012, in LearnCocosTV, by Steffen Itterheim

In this episode you can see the Cocos2D Webcam Viewer in action. I also show you how to update a sprite’s texture while your app is running just by saving an updated version of the image, and how cool that actually is!

The second half of the video is devoted to explaining my work schedule. I’d like to believe that I have a unique and interesting solution to planning but I’m sure in some way or another it’s already been implemented.

I’m certainly influenced by Agile Development as much as I am by books like Getting Things Done and The 4-Hour Workweek. My revelation was simply this: stop wasting time planning tasks! Instead, plan your time and how you spend it.

Episode #4 – I see Road Nuts

• iDevBlogADay: Cocos2D Webcam Viewer
o Mac OS X Webserver File Download
• Kobold2D v1.0.2 released
• Poll: Which scripting language for Cocos2D?
• My work schedule explained

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Kobold2D v1.0.2 now available

On January 27, 2012, in Kobold2D, by Steffen Itterheim

Kobold2D v1.0.2 is now available from the Kobold2D Download page!

Read the Release Notes for detailed list of changes. Most of them are minor as this is a maintenance release, but there’s a bug fix in KKInput’s gesturePanRecognizer that fixes the incorrect translation and velocity values. If you’re using the pan gesture I recommend to upgrade.

I’ve also taken the time to attempt to clarify what Kobold2D is about with this … imagram:

I’ve been reading and enjoying blah blah blah (not to be confused with blah blah blah) which prompted me to try a more visual approach. I highly recommend reading Dan Roam’s book! I’m sure you can’t draw either, but you should do it anyway. Or try Xmind.

Hmmm … have you ever noticed how many great things start or end with an x?

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