Kobold2D Website now online!

On August 28, 2011, in cocos2d, Kobold2D, by Steffen Itterheim

The Kobold2D Website is now online. Go, have a look and let me know what you think.

Here are some pointers to get you started about Kobold2D (in case you haven’t heard) and the Kobold2D website:

 
Not sure what that means? In essence Kobold2D wants to make development with Cocos2D easier and more powerful for you. And in case you’re wondering: yes, Kobold2D is free and open source.
 
Some of the things you should know about Kobold2D:

Installer for Cocos2D v1.0 Released

On July 14, 2011, in cocos2d, support, by Steffen Itterheim

Cocos2D is finally and officially carrying the version number v1.0. Without any beta, unstable, rc suffixes.

I’ve updated my Cocos2D Installer Package (.pkg) to use the latest v1.0 and removed the v0.99.5 version, which cut the download size in half (35 MB). Cocos3D is still included of course. And as always, the main reason why you would want to use the installer is to avoid any issues installing the Cocos2D Xcode Project Template and File Templates.

You can download the Cocos2D Installer through Cocos2D Central or directly from here via this hotlink.

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Cocos2D Installer Updated (v1.0 rc3)

On June 1, 2011, in cocos2d, by Steffen Itterheim

The Cocos2D Installer has been superseded by Kobold2D!

Since you’re looking to install Cocos2D, you may be interested to hear about the Kobold2D game engine. Kobold2D is designed to make Cocos2D developers more productive. Of course it comes with an installer, and includes Cocos2D.

Original Post

With the release of the unstable cocos2d-iphone v1.0.0 rc3 version today I’ve updated the Cocos2D Installer to include this new version, as well as an updated version of Cocos3D (v0.5.4). The installer will install the Xcode templates for you for both cocos2d and cocos3d in both Xcode 3 and Xcode 4 versions.

Download the Cocos2D Installer (66 MB)

The Cocos2D installer includes cocos2d-iphone v0.99.5 (stable) & v1.0.0 rc3 (unstable) and cocos3d v0.5.4.

Cocos2D/Cocos3D will be installed to the user’s Documents folder in appropriately named subfolders. You can move these folders after installation to another folder without breaking anything.

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Cocos2D installer updated, added Cocos3D

On April 6, 2011, in Announcements, cocos2d, support, Xcode, by Steffen Itterheim

I have updated the unofficial Cocos2D installer to include the cocos2d-iphone-v1.0.0-rc version so that you can use the Xcode 4 templates. I also added Cocos3D so that you don’t have to run its install scripts anymore.

The installer now installs the following folders to your ~/Documents folder:

  • cocos2d-iphone-0.99.5 (latest stable)
  • cocos2d-iphone-1.0.0-rc (latest unstable)
  • cocos3d-0.5.3 (latest beta)

Warning: Project Templates are buggy!

Depending on Cocos2D/3D version and the version of Xcode, you’ll notice that some of the project templates will not compile without manually fixing some compile errors. This has nothing to do with the installer, the same thing happens when you install the templates manually with the .sh scripts.

For example, the project templates for cocos2d-iphone-1.0.0-rc do not work in Xcode 3 – the ones for Xcode 4 work fine. The Cocos3D project template does not work out of the box in Xcode 4, you have to manually copy and add the Cocos3D files (refer to the readme for more info). The version for Xcode 3 works fine.

Based on the Xcode version you currently use for developing new Cocos2D projects:

  • Xcode 3: use the Cocos2D v0.99.5 and Cocos3D Project Templates to start new projects. You can manually update to Cocos2D v1.0.0 afterwards.
  • Xcode 4: you will have to start with Cocos2D v1.0.0 (rc). If you want to develop Cocos3D applications, refer to the readme to learn the manual steps involved in creating a working Cocos3D project.
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