It’s only a start to better explain how KoboldTouch compares with cocos2d-iphone.
I’m now working on a KoboldTouch mini-game to showcase the KoboldTouch workflow and features. It’ll be the basis for the KoboldTouch Introduction Tutorial.
I’ll post a video presentation of the project and key points once it’s done. If you’re interested you can follow KoboldTouch development via PivotalTracker.
The mini-game project is also very important to “eat my own dogfood”. Even just a simple game made several things that didn’t feel right obvious, and presents opportunities for improvement.
I’m happy that the KoboldTouch users requested this simple game tutorial.
Speaking of members: leaving aside the initial 2-day launch rush, on average two new members sign up every day.
If KoboldTouch continues to grow at this rate, it will have 100 members before Xmas! That would be a major milestone I did not expect to achieve before February/March!
You can help KoboldTouch by taking 5 minutes of your time to complete the Cocos2D Developer Survey. I’ll post the results in a week and what they mean for KoboldTouch.
Most developers have heard of the phrase “Eat your own dog food”. It refers to the habit of actually using what you’re creating.
A typical example would be a company building Yet-Another-Issue-Tracking-Tool™ while using said issue tracker to manage their Yet-Another-Issue-Tracking-Tool™ project. And you’ll surely have heard of a game engine that was initially only developed as a necessity to build a game, then polished and released to the public to great success, while the developer continued to create games with his own engine.
Dogfooding is considered a good practice, actually a best practice. You know that the tool you’re building works, and that it satisfies your needs.
But “your needs” is also the achilles heel of dogfooding, and it’s just a small step away from forever “perfecting” your product (known as “gold plating”). So sooner or later, you’ll have to do some catfooding, too. Meaning: to feed the user’s needs. Continue reading »
Continue reading »