Resources »

On April 17, 2010, in , by Steffen Itterheim

The Resources section contains FAQs and Tutorials for cocos2d for iPhone as well as Xcode, Objective-C, iPhone SDK and everything else iPhone game developers need to know.

Note: the resource pages are no longer updated but remain here for reference.

If you need more help please consider buying my Learn Cocos2D book. The other resources (Xcode project, free source code) have been migrated into the Kobold2D project.

Tagged with:  

Blog

On April 17, 2010, in , by Steffen Itterheim
Tagged with:  

Learn Game Development with Cocos2D

On April 17, 2010, in , by Steffen Itterheim

The Cocos2D for iPhone game engine is the premier 2D game engine for iOS and Mac OS X 2D game developers. It’s no secret that sometimes it can be a tough nut to crack. I’m Steffen, book author, blogger, game developer and nutcracker.

What is it that you want to know?

  • Could Cocos2D be any easier?
    It certainly can be, with Kobold2D! Without it, you’re hardcore.
  • Where can I find more advanced Cocos2D tutorials?
    Read my iDevBlogADay articles, most of them Cocos2D tutorials on advanced subjects.
  • Is there source code for that?
    Of course, it’s all in the LearnCocos2D github repository.
  • What if I like to hear your voice?
    Uhm, if you don’t mind broken accents and the occasional incoherent rambling then listen to the Cocos2D Podcast with me and Mohammad Azam. (iTunes)
  • Where can I watch and learn about Cocos2D?
    Check out the featured channels on the LearnCocos2D Youtube Channel and view my bi-weekly LearnCocosTV Show & Tell progress report.
  • Can I get an answer from you personally?
    Certainly! You can get in touch with me on the Cocos2D Central forum or by asking a Cocos2D/Kobold2D question on Stackoverflow.com.
  • Where can I find more tutorializing Cocos2D devs like you?
    Here’s a quick list: Ray Wenderlich, Mohammad Azam, Alex Curylo, Johann Döwa, Bucky Roberts, iPhoneGameTutorials and many more.
  • I wouldn’t mind spending a few $$$ for code and education, but where?
    Try my Line-Drawing Starterkit source code, my Learn Cocos2D book and the various Affiliate Products I help to sell.
  • How can I support you?
    Either buy any of my products because Learn Cocos2D and Kobold2D are my livelihood, or contribute to Kobold2D with your time, feedback and source code.
  • What’s your affiliation with Cocos2D?
    Other than being a Cocos2D user, fan and critic: none.
  • Can I hire you?
    Nope, sorry. I’ve converted to business ownership and got my hands full. Still waiting for that clone I ordered …

Learn Cocos2D Game Development

Connect with me!

Join Cocos2D Central and start a discussion. That’s the best way to reach me. I also answer questions on StackOverflow.com.

You could also subscribe to my Newsletter to receive occassional updates and never miss anything important. I rarely send out a newsletter at all, only if it’s really important news.


You should definitely follow me on Twitter if you use Twitter. If you don’t, now would be a good time to start!

About

On April 17, 2010, in , by Steffen Itterheim

Learn Cocos2D Game Development

Steffen in bullet points:

The long story, shortened a bit …

At the beginning, I was merely a Cocos2D developer just starting out with this fine game engine. I started working with Cocos2D in May 2009. Despite many years of game development experience, I struggled many times over – there was so much to learn and specifically for Cocos2D there wasn’t much documentation to go on.

Learn & Master Cocos2D Blog

A year later, I was well aware that besides growing in popularity, the basic issues of getting started with Cocos2D essentially stayed the same. Consequently, beginner’s tutorials got rampant visits from aspiring Cocos2D game developers. So I decided to start this Learn & Master Cocos2D website and blog to help you get started and answer pressing questions while trying to earn a living selling source code products like the Line-Drawing Game Starterkit.

Learn iPhone and iPad Cocos2D Game Development Book

Within hours of going live with this website in early May 2010, I was contacted by Jack Nutting, author of Learn Cocoa on the Mac. He got me in contact with Apress and a short but intense proposal period for a Cocos2D book followed. Then I blogged about the book’s progress every week. What followed were five months of writing and learning more about Cocos2D and writing books than I ever imagined. The book was finally completed and released in December 2010: Learn iPhone and iPad Cocos2D Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications.

Cocos2D Central

During the time I wrote the book, this website had to take a backseat, so I did not grow the tutorials and other content as I had initially planned. With the book finished, I knew I was going to do lots of Q&A and it should be done publicly, so that everyone can benefit from it. The result is the Cocos2D Central forum and community website.

Kobold2D: Cocos2D on Steroids

Another result from my extensive work with Cocos2D is Kobold2D. It is designed to make Cocos2D developers more productive and making it easier to get started. I use it for all of my own work.

Kobold2D originated from the idea to build a consistent framework for all of my Cocos2D projects, instead of inadvertently dispersing the reusable code over multiple projects. If you’re serious with Cocos2D development or just getting started you should really check out Kobold2D.

My Leitmotif

I have always been a nutcracker and firefighter in my previous game industry jobs. I have always been sitting between chairs, as I did not fit a proper, established job description. I’m a jack of many trades, master of some. I program, I design, I write, I market, I sell, I help, I teach, I moderate, I network and I do what I think needs to be done. But most of all, I’ve always been helping other developers – that was always present in every job I did, and when I worked with the right people, those were the best times I ever had. Give me a problem and (most of the time) I’ll want to solve it. I’m happy when I can help others grow and excel. That’s my leitmotif, that’s what I’m doing now for Cocos2D developers.

Page 6 of 6« First...23456