Learn Game Development with Cocos2D
I’m most active on Stackoverflow.com where I moderate, and sometimes answer, questions on Cocos2D, SpriteBuilder, Sprite Kit, and 2D game development in general.
Since 2015 I’m working on TilemapKit, a complete solution for all tilemap game developers!
My Latest Book: Learn SpriteBuilder
SpriteBuilder is a visual and versatile design tool for Cocos2D. In Learn SpriteBuilder you learn how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.
You’ll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You’ll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android.
You’ll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.