cocos2d-iphone  2.1
Improved Cocos2D API Reference (iOS version) for www.kobold2d.com developers
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CCOrbitCamera Class Reference

#import <CCActionCamera.h>

+ Inheritance diagram for CCOrbitCamera:
+ Collaboration diagram for CCOrbitCamera:

List of all members.

Public Member Functions

(id) - initWithDuration:radius:deltaRadius:angleZ:deltaAngleZ:angleX:deltaAngleX:
(void) - sphericalRadius:zenith:azimuth:

Static Public Member Functions

(id) + actionWithDuration:radius:deltaRadius:angleZ:deltaAngleZ:angleX:deltaAngleX:

Protected Attributes

float _radius
float _deltaRadius
float _angleZ
float _deltaAngleZ
float _angleX
float _deltaAngleX
float _radZ
float _radDeltaZ
float _radX
float _radDeltaX

Detailed Description

CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates


Member Function Documentation

+ (id) actionWithDuration: (float)  t
radius: (float)  r
deltaRadius: (float)  dr
angleZ: (float)  z
deltaAngleZ: (float)  dz
angleX: (float)  x
deltaAngleX: (float)  dx 

creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

- (id) initWithDuration: (float)  t
radius: (float)  r
deltaRadius: (float)  dr
angleZ: (float)  z
deltaAngleZ: (float)  dz
angleX: (float)  x
deltaAngleX: (float)  dx 

initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

- (void) sphericalRadius: (float *)  r
zenith: (float *)  zenith
azimuth: (float *)  azimuth 

positions the camera according to spherical coordinates


The documentation for this class was generated from the following file: