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cocos2d-iphone
1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
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#include <CCCamera.h>
Public Member Functions | |
| void | restore () |
| void | locate () |
| void | setEyeX:eyeY:eyeZ: (float x,[eyeY] float y,[eyeZ] float z) |
| void | setCenterX:centerY:centerZ: (float x,[centerY] float y,[centerZ] float z) |
| void | setUpX:upY:upZ: (float x,[upY] float y,[upZ] float z) |
| void | eyeX:eyeY:eyeZ: (float *x,[eyeY] float *y,[eyeZ] float *z) |
| void | centerX:centerY:centerZ: (float *x,[centerY] float *y,[centerZ] float *z) |
| void | upX:upY:upZ: (float *x,[upY] float *y,[upZ] float *z) |
Static Public Member Functions | |
| float | getZEye () |
Protected Attributes | |
| float | eyeX_ |
| float | eyeY_ |
| float | eyeZ_ |
| float | centerX_ |
| float | centerY_ |
| float | centerZ_ |
| float | upX_ |
| float | upY_ |
| float | upZ_ |
| BOOL | dirty_ |
Properties | |
| BOOL | dirty |
A CCCamera is used in every CCNode. Useful to look at the object from different views. The OpenGL gluLookAt() function is used to locate the camera.
If the object is transformed by any of the scale, rotation or position attributes, then they will override the camera.
IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both. World coordinates won't work if you use the camera.
Limitations:
| void CCCamera::centerX:centerY:centerZ: | ( | float * | x, |
| [centerY] float * | y, | ||
| [centerZ] float * | z | ||
| ) | [virtual] |
get the center vector values in points
| void CCCamera::eyeX:eyeY:eyeZ: | ( | float * | x, |
| [eyeY] float * | y, | ||
| [eyeZ] float * | z | ||
| ) | [virtual] |
get the eye vector values in points
| float CCCamera::getZEye | ( | ) | [static, virtual] |
returns the Z eye
| void CCCamera::locate | ( | ) | [virtual] |
Sets the camera using gluLookAt using its eye, center and up_vector
| void CCCamera::restore | ( | ) | [virtual] |
sets the camera in the defaul position
| void CCCamera::setCenterX:centerY:centerZ: | ( | float | x, |
| [centerY] float | y, | ||
| [centerZ] float | z | ||
| ) | [virtual] |
sets the center values in points
| void CCCamera::setEyeX:eyeY:eyeZ: | ( | float | x, |
| [eyeY] float | y, | ||
| [eyeZ] float | z | ||
| ) | [virtual] |
sets the eye values in points
| void CCCamera::setUpX:upY:upZ: | ( | float | x, |
| [upY] float | y, | ||
| [upZ] float | z | ||
| ) | [virtual] |
sets the up values
| void CCCamera::upX:upY:upZ: | ( | float * | x, |
| [upY] float * | y, | ||
| [upZ] float * | z | ||
| ) | [virtual] |
get the up vector values
BOOL CCCamera::dirty [read, write, assign] |
whether of not the camera is dirty