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Kobold2D
1.1
Kobold2D API Reference (iOS version) for Kobold2D developers
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| playAnimAndRemoveWithFormat:numFrames:firstIndex:delay:animateTag:(NSString *format,[numFrames] int numFrames,[firstIndex] int firstIndex,[delay] float delay,[animateTag] int animateTag) | CCSprite(KoboldExtensions) | [virtual] |
| playAnimAndRemoveWithFormat:numFrames:firstIndex:delay:animateTag:restoreOriginalFrame:(NSString *format,[numFrames] int numFrames,[firstIndex] int firstIndex,[delay] float delay,[animateTag] int animateTag,[restoreOriginalFrame] BOOL restoreOriginalFrame) | CCSprite(KoboldExtensions) | [virtual] |
| playAnimLoopedWithFormat:numFrames:firstIndex:delay:animateTag:(NSString *format,[numFrames] int numFrames,[firstIndex] int firstIndex,[delay] float delay,[animateTag] int animateTag) | CCSprite(KoboldExtensions) | [virtual] |
| playAnimLoopedWithFormat:numFrames:firstIndex:delay:animateTag:restoreOriginalFrame:(NSString *format,[numFrames] int numFrames,[firstIndex] int firstIndex,[delay] float delay,[animateTag] int animateTag,[restoreOriginalFrame] BOOL restoreOriginalFrame) | CCSprite(KoboldExtensions) | [virtual] |
| playAnimWithFormat:numFrames:firstIndex:delay:animateTag:(NSString *format,[numFrames] int numFrames,[firstIndex] int firstIndex,[delay] float delay,[animateTag] int animateTag) | CCSprite(KoboldExtensions) | [virtual] |
| playAnimWithFormat:numFrames:firstIndex:delay:animateTag:restoreOriginalFrame:(NSString *format,[numFrames] int numFrames,[firstIndex] int firstIndex,[delay] float delay,[animateTag] int animateTag,[restoreOriginalFrame] BOOL restoreOriginalFrame) | CCSprite(KoboldExtensions) | [virtual] |
| spriteWithRenderTexture:(CCRenderTexture *rtx) | CCSprite(KoboldExtensions) | [virtual, static] |
| spriteWithSpriteFrameNameOrFile:(NSString *nameOrFile) | CCSprite(KoboldExtensions) | [virtual, static] |