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Box2D
2.2
Box2D API Reference for www.kobold2d.com developers
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A circle shape. More...
#include <b2CircleShape.h>
Public Member Functions | |
| b2Shape * | Clone (b2BlockAllocator *allocator) const |
| Implement b2Shape. | |
| int32 | GetChildCount () const |
| bool | TestPoint (const b2Transform &transform, const b2Vec2 &p) const |
| Implement b2Shape. | |
| bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const |
| Implement b2Shape. | |
| void | ComputeAABB (b2AABB *aabb, const b2Transform &transform, int32 childIndex) const |
| void | ComputeMass (b2MassData *massData, float32 density) const |
| int32 | GetSupport (const b2Vec2 &d) const |
| Get the supporting vertex index in the given direction. | |
| const b2Vec2 & | GetSupportVertex (const b2Vec2 &d) const |
| Get the supporting vertex in the given direction. | |
| int32 | GetVertexCount () const |
| Get the vertex count. | |
| const b2Vec2 & | GetVertex (int32 index) const |
| Get a vertex by index. Used by b2Distance. | |
Public Attributes | |
| b2Vec2 | m_p |
| Position. | |
A circle shape.
| b2Shape* b2CircleShape::Clone | ( | b2BlockAllocator * | allocator | ) | const [virtual] |
| void b2CircleShape::ComputeAABB | ( | b2AABB * | aabb, |
| const b2Transform & | transform, | ||
| int32 | childIndex | ||
| ) | const [virtual] |
Implements b2Shape.
| void b2CircleShape::ComputeMass | ( | b2MassData * | massData, |
| float32 | density | ||
| ) | const [virtual] |
Implements b2Shape.
| int32 b2CircleShape::GetChildCount | ( | ) | const [virtual] |
Implements b2Shape.
| int32 b2CircleShape::GetSupport | ( | const b2Vec2 & | d | ) | const [inline] |
Get the supporting vertex index in the given direction.
| const b2Vec2 & b2CircleShape::GetSupportVertex | ( | const b2Vec2 & | d | ) | const [inline] |
Get the supporting vertex in the given direction.
| const b2Vec2 & b2CircleShape::GetVertex | ( | int32 | index | ) | const [inline] |
Get a vertex by index. Used by b2Distance.
| int32 b2CircleShape::GetVertexCount | ( | ) | const [inline] |
Get the vertex count.
| bool b2CircleShape::RayCast | ( | b2RayCastOutput * | output, |
| const b2RayCastInput & | input, | ||
| const b2Transform & | transform, | ||
| int32 | childIndex | ||
| ) | const [virtual] |
| bool b2CircleShape::TestPoint | ( | const b2Transform & | transform, |
| const b2Vec2 & | p | ||
| ) | const [virtual] |
Position.