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Chipmunk
6.1
Chipmunk API Reference for www.kobold2d.com developers
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A struct that wraps up the important collision data for an arbiter. More...
#include <cpArbiter.h>
Data Fields | |
| int | count |
| The number of contact points in the set. | |
| struct { | |
| cpVect point | |
| The position of the contact point. | |
| cpVect normal | |
| The normal of the contact point. | |
| cpFloat dist | |
| The depth of the contact point. | |
| } | points [CP_MAX_CONTACTS_PER_ARBITER] |
| The array of contact points. | |
A struct that wraps up the important collision data for an arbiter.
The number of contact points in the set.
The depth of the contact point.
The normal of the contact point.
The position of the contact point.
| struct { ... } cpContactPointSet::points[CP_MAX_CONTACTS_PER_ARBITER] |
The array of contact points.