cocos2d-iphone  1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
<ESRenderer> Protocol Reference
+ Inheritance diagram for <ESRenderer>:

List of all members.

Public Member Functions

id initWithDepthFormat:withPixelFormat:withSharegroup:withMultiSampling:withNumberOfSamples: (unsigned int depthFormat,[withPixelFormat] unsigned int pixelFormat,[withSharegroup] EAGLSharegroup *sharegroup,[withMultiSampling] BOOL multiSampling,[withNumberOfSamples] unsigned int requestedSamples)
BOOL resizeFromLayer: (CAEAGLLayer *layer)
EAGLContext * context ()
CGSize backingSize ()
unsigned int colorRenderBuffer ()
unsigned int defaultFrameBuffer ()
unsigned int msaaFrameBuffer ()
unsigned int msaaColorBuffer ()

The documentation for this protocol was generated from the following file: