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cocos2d-iphone
1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
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| context | EAGLView | |
| context_ (defined in EAGLView) | EAGLView | [protected] |
| convertPointFromViewToSurface:(CGPoint point) (defined in EAGLView) | EAGLView | [virtual] |
| convertRectFromViewToSurface:(CGRect rect) (defined in EAGLView) | EAGLView | [virtual] |
| depthFormat | EAGLView | |
| depthFormat_ (defined in EAGLView) | EAGLView | [protected] |
| discardFramebufferSupported_ (defined in EAGLView) | EAGLView | [protected] |
| initWithFrame:(CGRect frame) | EAGLView | [virtual] |
| initWithFrame:pixelFormat:(CGRect frame,[pixelFormat] NSString *format) | EAGLView | [virtual] |
| initWithFrame:pixelFormat:depthFormat:preserveBackbuffer:sharegroup:multiSampling:numberOfSamples:(CGRect frame,[pixelFormat] NSString *format,[depthFormat] GLuint depth,[preserveBackbuffer] BOOL retained,[sharegroup] EAGLSharegroup *sharegroup,[multiSampling] BOOL sampling,[numberOfSamples] unsigned int nSamples) | EAGLView | [virtual] |
| multiSampling (defined in EAGLView) | EAGLView | |
| multisampling_ (defined in EAGLView) | EAGLView | [protected] |
| pixelFormat | EAGLView | |
| pixelformat_ (defined in EAGLView) | EAGLView | [protected] |
| preserveBackbuffer_ (defined in EAGLView) | EAGLView | [protected] |
| renderer_ (defined in EAGLView) | EAGLView | [protected] |
| requestedSamples_ (defined in EAGLView) | EAGLView | [protected] |
| size_ (defined in EAGLView) | EAGLView | [protected] |
| surfaceSize | EAGLView | |
| swapBuffers() | EAGLView | [virtual] |
| touchDelegate | EAGLView | |
| touchDelegate_ (defined in EAGLView) | EAGLView | [protected] |
| viewWithFrame:(CGRect frame) | EAGLView | [virtual, static] |
| viewWithFrame:pixelFormat:(CGRect frame,[pixelFormat] NSString *format) | EAGLView | [virtual, static] |
| viewWithFrame:pixelFormat:depthFormat:(CGRect frame,[pixelFormat] NSString *format,[depthFormat] GLuint depth) | EAGLView | [virtual, static] |
| viewWithFrame:pixelFormat:depthFormat:preserveBackbuffer:sharegroup:multiSampling:numberOfSamples:(CGRect frame,[pixelFormat] NSString *format,[depthFormat] GLuint depth,[preserveBackbuffer] BOOL retained,[sharegroup] EAGLSharegroup *sharegroup,[multiSampling] BOOL multisampling,[numberOfSamples] unsigned int samples) | EAGLView | [virtual, static] |