Improved Cocos2D API Reference (iOS version) for Kobold2D developers
|void||addStandardDelegate:priority: (id< CCStandardTouchDelegate > delegate,[priority] int priority)|
|void||addTargetedDelegate:priority:swallowsTouches: (id< CCTargetedTouchDelegate > delegate,[priority] int priority,[swallowsTouches] BOOL swallowsTouches)|
|void||removeDelegate: (id delegate)|
|void||setPriority:forDelegate: (int priority,[forDelegate] id delegate)|
|NSComparisonResult||sortByPriority (id first, id second, void *context)|
|CCTouchDispatcher *||sharedDispatcher ()|
|struct ccTouchHandlerHelperData||handlerHelperData [kCCTouchMax]|
CCTouchDispatcher. Singleton that handles all the touch events. The dispatcher dispatches events to the registered TouchHandlers. There are 2 different type of touch handlers:
The Standard Touch Handlers work like the CocoaTouch touch handler: a set of touches is passed to the delegate. On the other hand, the Targeted Touch Handlers only receive 1 touch at the time, and they can "swallow" touches (avoid the propagation of the event).
Firstly, the dispatcher sends the received touches to the targeted touches. These touches can be swallowed by the Targeted Touch Handlers. If there are still remaining touches, then the remaining touches will be sent to the Standard Touch Handlers.
|void CCTouchDispatcher::addStandardDelegate:priority:||(||id< CCStandardTouchDelegate >||delegate,|
Adds a standard touch delegate to the dispatcher's list. See StandardTouchDelegate description. IMPORTANT: The delegate will be retained.
|void CCTouchDispatcher::addTargetedDelegate:priority:swallowsTouches:||(||id< CCTargetedTouchDelegate >||delegate,|
Adds a targeted touch delegate to the dispatcher's list. See TargetedTouchDelegate description. IMPORTANT: The delegate will be retained.
Removes all touch delegates, releasing all the delegates
Removes a touch delegate. The delegate will be released
Changes the priority of a previously added delegate. The lower the number, the higher the priority
singleton of the CCTouchDispatcher
Whether or not the events are going to be dispatched. Default: YES