|
cocos2d-iphone
1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
|
#include <CCTouchDispatcher.h>
Inheritance diagram for CCTouchDispatcher:
Collaboration diagram for CCTouchDispatcher:Public Member Functions | |
| void | addStandardDelegate:priority: (id< CCStandardTouchDelegate > delegate,[priority] int priority) |
| void | addTargetedDelegate:priority:swallowsTouches: (id< CCTargetedTouchDelegate > delegate,[priority] int priority,[swallowsTouches] BOOL swallowsTouches) |
| void | removeDelegate: (id delegate) |
| void | removeAllDelegates () |
| void | setPriority:forDelegate: (int priority,[forDelegate] id delegate) |
| NSComparisonResult | sortByPriority (id first, id second, void *context) |
Static Public Member Functions | |
| CCTouchDispatcher * | sharedDispatcher () |
Protected Attributes | |
| NSMutableArray * | targetedHandlers |
| NSMutableArray * | standardHandlers |
| BOOL | locked |
| BOOL | toAdd |
| BOOL | toRemove |
| NSMutableArray * | handlersToAdd |
| NSMutableArray * | handlersToRemove |
| BOOL | toQuit |
| struct ccTouchHandlerHelperData | handlerHelperData [kCCTouchMax] |
Properties | |
| BOOL | dispatchEvents |
CCTouchDispatcher. Singleton that handles all the touch events. The dispatcher dispatches events to the registered TouchHandlers. There are 2 different type of touch handlers:
The Standard Touch Handlers work like the CocoaTouch touch handler: a set of touches is passed to the delegate. On the other hand, the Targeted Touch Handlers only receive 1 touch at the time, and they can "swallow" touches (avoid the propagation of the event).
Firstly, the dispatcher sends the received touches to the targeted touches. These touches can be swallowed by the Targeted Touch Handlers. If there are still remaining touches, then the remaining touches will be sent to the Standard Touch Handlers.
| void CCTouchDispatcher::addStandardDelegate:priority: | ( | id< CCStandardTouchDelegate > | delegate, |
| [priority] int | priority | ||
| ) | [virtual] |
Adds a standard touch delegate to the dispatcher's list. See StandardTouchDelegate description. IMPORTANT: The delegate will be retained.
| void CCTouchDispatcher::addTargetedDelegate:priority:swallowsTouches: | ( | id< CCTargetedTouchDelegate > | delegate, |
| [priority] int | priority, | ||
| [swallowsTouches] BOOL | swallowsTouches | ||
| ) | [virtual] |
Adds a targeted touch delegate to the dispatcher's list. See TargetedTouchDelegate description. IMPORTANT: The delegate will be retained.
| void CCTouchDispatcher::removeAllDelegates | ( | ) | [virtual] |
Removes all touch delegates, releasing all the delegates
| void CCTouchDispatcher::removeDelegate: | ( | id | delegate | ) | [virtual] |
Removes a touch delegate. The delegate will be released
| void CCTouchDispatcher::setPriority:forDelegate: | ( | int | priority, |
| [forDelegate] id | delegate | ||
| ) | [virtual] |
Changes the priority of a previously added delegate. The lower the number, the higher the priority
| CCTouchDispatcher* CCTouchDispatcher::sharedDispatcher | ( | ) | [static, virtual] |
singleton of the CCTouchDispatcher
BOOL CCTouchDispatcher::dispatchEvents [read, write, assign] |
Whether or not the events are going to be dispatched. Default: YES