cocos2d-iphone  1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
CCTexture2D Interface Reference

#include <CCTexture2D.h>

List of all members.

Public Member Functions

id initWithData:pixelFormat:pixelsWide:pixelsHigh:contentSize: (const void *data,[pixelFormat] CCTexture2DPixelFormat pixelFormat,[pixelsWide] NSUInteger width,[pixelsHigh] NSUInteger height,[contentSize] CGSize size)
void releaseData: (void *data)
void * keepData:length: (void *data,[length] NSUInteger length)
CGSize contentSize ()
void drawAtPoint: (CGPoint point)
void drawInRect: (CGRect rect)
void setTexParameters: (ccTexParams *texParams)
void setAntiAliasTexParameters ()
void setAliasTexParameters ()
void generateMipmap ()
id initWithImage: (UIImage *uiImage)
NSUInteger bitsPerPixelForFormat ()
id initWithPVRTCData:level:bpp:hasAlpha:length:pixelFormat: (const void *data,[level] int level,[bpp] int bpp,[hasAlpha] BOOL hasAlpha,[length] int length,[pixelFormat] CCTexture2DPixelFormat pixelFormat)
id initWithPVRFile: (NSString *file)
id initWithString:dimensions:alignment:lineBreakMode:fontName:fontSize: (NSString *string,[dimensions] CGSize dimensions,[alignment] CCTextAlignment alignment,[lineBreakMode] CCLineBreakMode lineBreakMode,[fontName] NSString *name,[fontSize] CGFloat size)
id initWithString:dimensions:alignment:fontName:fontSize: (NSString *string,[dimensions] CGSize dimensions,[alignment] CCTextAlignment alignment,[fontName] NSString *name,[fontSize] CGFloat size)
id initWithString:fontName:fontSize: (NSString *string,[fontName] NSString *name,[fontSize] CGFloat size)

Static Public Member Functions

void setDefaultAlphaPixelFormat: (CCTexture2DPixelFormat format)
CCTexture2DPixelFormat defaultAlphaPixelFormat ()
void PVRImagesHavePremultipliedAlpha: (BOOL haveAlphaPremultiplied)

Protected Attributes

GLuint name_
CGSize size_
NSUInteger width_
NSUInteger height_
CCTexture2DPixelFormat format_
GLfloat maxS_
GLfloat maxT_
BOOL hasPremultipliedAlpha_

Properties

CCTexture2DPixelFormat pixelFormat
NSUInteger pixelsWide
NSUInteger pixelsHigh
GLuint name
CGSize contentSizeInPixels
GLfloat maxS
GLfloat maxT
BOOL hasPremultipliedAlpha

Detailed Description

CCTexture2D class. This class allows to easily create OpenGL 2D textures from images, text or raw data. The created CCTexture2D object will always have power-of-two dimensions. Depending on how you create the CCTexture2D object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0). Be aware that the content of the generated textures will be upside-down!


Member Function Documentation

NSUInteger CCTexture2D(PixelFormat)::bitsPerPixelForFormat ( ) [virtual]

returns the bits-per-pixel of the in-memory OpenGL texture

Since:
v1.0
CGSize CCTexture2D::contentSize ( ) [virtual]

returns the content size of the texture in points

CCTexture2DPixelFormat CCTexture2D(PixelFormat)::defaultAlphaPixelFormat ( ) [static, virtual]

returns the alpha pixel format

Since:
v0.8
void CCTexture2D(Drawing)::drawAtPoint: ( CGPoint  point) [virtual]

draws a texture at a given point

void CCTexture2D(Drawing)::drawInRect: ( CGRect  rect) [virtual]

draws a texture inside a rect

void CCTexture2D(GLFilter)::generateMipmap ( ) [virtual]

Generates mipmap images for the texture. It only works if the texture size is POT (power of 2).

Since:
v0.99.0
id CCTexture2D::initWithData:pixelFormat:pixelsWide:pixelsHigh:contentSize: ( const void *  data,
[pixelFormat] CCTexture2DPixelFormat  pixelFormat,
[pixelsWide] NSUInteger  width,
[pixelsHigh] NSUInteger  height,
[contentSize] CGSize  size 
) [virtual]

Intializes with a texture2d with data

id CCTexture2D(Image)::initWithImage: ( UIImage *  uiImage) [virtual]

Initializes a texture from a UIImage object

id CCTexture2D(PVRSupport)::initWithPVRFile: ( NSString *  file) [virtual]

Initializes a texture from a PVR file.

Supported PVR formats:

  • BGRA 8888
  • RGBA 8888
  • RGBA 4444
  • RGBA 5551
  • RBG 565
  • A 8
  • I 8
  • AI 8
  • PVRTC 2BPP
  • PVRTC 4BPP

By default PVR images are treated as if they alpha channel is NOT premultiplied. You can override this behavior with this class method:

IMPORTANT: This method is only defined on iOS. It is not supported on the Mac version.

id CCTexture2D(PVRSupport)::initWithPVRTCData:level:bpp:hasAlpha:length:pixelFormat: ( const void *  data,
[level] int  level,
[bpp] int  bpp,
[hasAlpha] BOOL  hasAlpha,
[length] int  length,
[pixelFormat] CCTexture2DPixelFormat  pixelFormat 
) [virtual]

Initializes a texture from a PVR Texture Compressed (PVRTC) buffer

IMPORTANT: This method is only defined on iOS. It is not supported on the Mac version.

id CCTexture2D(Text)::initWithString:dimensions:alignment:fontName:fontSize: ( NSString *  string,
[dimensions] CGSize  dimensions,
[alignment] CCTextAlignment  alignment,
[fontName] NSString *  name,
[fontSize] CGFloat  size 
) [virtual]

Initializes a texture from a string with dimensions, alignment, font name and font size

id CCTexture2D(Text)::initWithString:dimensions:alignment:lineBreakMode:fontName:fontSize: ( NSString *  string,
[dimensions] CGSize  dimensions,
[alignment] CCTextAlignment  alignment,
[lineBreakMode] CCLineBreakMode  lineBreakMode,
[fontName] NSString *  name,
[fontSize] CGFloat  size 
) [virtual]

Initializes a texture from a string with dimensions, alignment, line break mode, font name and font size Supported lineBreakModes:

  • iOS: all UILineBreakMode supported modes
  • Mac: Only NSLineBreakByWordWrapping is supported.
    Since:
    v1.0
id CCTexture2D(Text)::initWithString:fontName:fontSize: ( NSString *  string,
[fontName] NSString *  name,
[fontSize] CGFloat  size 
) [virtual]

Initializes a texture from a string with font name and font size

void CCTexture2D(PVRSupport)::PVRImagesHavePremultipliedAlpha: ( BOOL  haveAlphaPremultiplied) [static, virtual]

treats (or not) PVR files as if they have alpha premultiplied. Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is possible load them as if they have (or not) the alpha channel premultiplied.

By default it is disabled.

Since:
v0.99.5
void CCTexture2D::releaseData: ( void *  data) [virtual]

These functions are needed to create mutable textures

void CCTexture2D(GLFilter)::setAliasTexParameters ( ) [virtual]

sets alias texture parameters:

  • GL_TEXTURE_MIN_FILTER = GL_NEAREST
  • GL_TEXTURE_MAG_FILTER = GL_NEAREST
Since:
v0.8
void CCTexture2D(GLFilter)::setAntiAliasTexParameters ( ) [virtual]

sets antialias texture parameters:

  • GL_TEXTURE_MIN_FILTER = GL_LINEAR
  • GL_TEXTURE_MAG_FILTER = GL_LINEAR
Since:
v0.8
void CCTexture2D(PixelFormat)::setDefaultAlphaPixelFormat: ( CCTexture2DPixelFormat  format) [static, virtual]

sets the default pixel format for UIImages that contains alpha channel. If the UIImage contains alpha channel, then the options are:

  • generate 32-bit textures: kCCTexture2DPixelFormat_RGBA8888 (default one)
  • generate 16-bit textures: kCCTexture2DPixelFormat_RGBA4444
  • generate 16-bit textures: kCCTexture2DPixelFormat_RGB5A1
  • generate 16-bit textures: kCCTexture2DPixelFormat_RGB565
  • generate 8-bit textures: kCCTexture2DPixelFormat_A8 (only use it if you use just 1 color)

How does it work ?

  • If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
  • If the image is an RGB (without Alpha) then an RGB565 texture will be used (16-bit texture)

This parameter is not valid for PVR images.

Since:
v0.8
void CCTexture2D(GLFilter)::setTexParameters: ( ccTexParams texParams) [virtual]

sets the min filter, mag filter, wrap s and wrap t texture parameters. If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.

Since:
v0.8

Property Documentation

CGSize CCTexture2D::contentSizeInPixels [read, assign]

returns content size of the texture in pixels

BOOL CCTexture2D::hasPremultipliedAlpha [read, assign]

whether or not the texture has their Alpha premultiplied

GLfloat CCTexture2D::maxS [read, write, assign]

texture max S

GLfloat CCTexture2D::maxT [read, write, assign]

texture max T

GLuint CCTexture2D::name [read, assign]

texture name

CCTexture2DPixelFormat CCTexture2D::pixelFormat [read, assign]

pixel format of the texture

NSUInteger CCTexture2D::pixelsHigh [read, assign]

hight in pixels

NSUInteger CCTexture2D::pixelsWide [read, assign]

width in pixels


The documentation for this interface was generated from the following file: