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cocos2d-iphone
1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
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#include <CCActionInterval.h>
Inheritance diagram for CCSpawn:
Collaboration diagram for CCSpawn:Public Member Functions | |
| id | initOne:two: (CCFiniteTimeAction *one,[two] CCFiniteTimeAction *two) |
Static Public Member Functions | |
| id | actions: (CCFiniteTimeAction *action1,[,]...NS_REQUIRES_NIL_TERMINATION) |
| id | actionsWithArray: (NSArray *actions) |
| id | actionOne:two: (CCFiniteTimeAction *one,[two] CCFiniteTimeAction *two) |
Protected Attributes | |
| CCFiniteTimeAction * | one_ |
| CCFiniteTimeAction * | two_ |
Spawn a new action immediately
| id CCSpawn::actionOne:two: | ( | CCFiniteTimeAction * | one, |
| [two] CCFiniteTimeAction * | two | ||
| ) | [static, virtual] |
creates the Spawn action
| id CCSpawn::actions: | ( | CCFiniteTimeAction * | action1, |
| [,] | NS_REQUIRES_NIL_TERMINATION | ||
| ) | [static, virtual] |
helper constructor to create an array of spawned actions
| id CCSpawn::actionsWithArray: | ( | NSArray * | actions | ) | [static, virtual] |
helper contructor to create an array of spawned actions given an array
| id CCSpawn::initOne:two: | ( | CCFiniteTimeAction * | one, |
| [two] CCFiniteTimeAction * | two | ||
| ) | [virtual] |
initializes the Spawn action with the 2 actions to spawn