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cocos2d-iphone
1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
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#include <CCActionGrid3D.h>
Inheritance diagram for CCRipple3D:
Collaboration diagram for CCRipple3D:Public Member Functions | |
| id | initWithPosition:radius:waves:amplitude:grid:duration: (CGPoint pos,[radius] float r,[waves] int wav,[amplitude] float amp,[grid] ccGridSize gridSize,[duration] ccTime d) |
Static Public Member Functions | |
| id | actionWithPosition:radius:waves:amplitude:grid:duration: (CGPoint pos,[radius] float r,[waves] int wav,[amplitude] float amp,[grid] ccGridSize gridSize,[duration] ccTime d) |
Protected Attributes | |
| CGPoint | position_ |
| CGPoint | positionInPixels_ |
| float | radius_ |
| int | waves_ |
| float | amplitude_ |
| float | amplitudeRate_ |
Properties | |
| CGPoint | position |
| float | amplitude |
| float | amplitudeRate |
CCRipple3D action
| id CCRipple3D::actionWithPosition:radius:waves:amplitude:grid:duration: | ( | CGPoint | pos, |
| [radius] float | r, | ||
| [waves] int | wav, | ||
| [amplitude] float | amp, | ||
| [grid] ccGridSize | gridSize, | ||
| [duration] ccTime | d | ||
| ) | [static, virtual] |
creates the action with a position in points, radius, number of waves, amplitude, a grid size and duration
| id CCRipple3D::initWithPosition:radius:waves:amplitude:grid:duration: | ( | CGPoint | pos, |
| [radius] float | r, | ||
| [waves] int | wav, | ||
| [amplitude] float | amp, | ||
| [grid] ccGridSize | gridSize, | ||
| [duration] ccTime | d | ||
| ) | [virtual] |
initializes the action with a position in points, radius, number of waves, amplitude, a grid size and duration
float CCRipple3D::amplitude [read, write, assign] |
amplitude
float CCRipple3D::amplitudeRate [read, write, assign] |
amplitude rate
CGPoint CCRipple3D::position [read, write, assign] |
center position in Points