cocos2d-iphone  1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
CCRipple3D Interface Reference

#include <CCActionGrid3D.h>

+ Inheritance diagram for CCRipple3D:
+ Collaboration diagram for CCRipple3D:

List of all members.

Public Member Functions

id initWithPosition:radius:waves:amplitude:grid:duration: (CGPoint pos,[radius] float r,[waves] int wav,[amplitude] float amp,[grid] ccGridSize gridSize,[duration] ccTime d)

Static Public Member Functions

id actionWithPosition:radius:waves:amplitude:grid:duration: (CGPoint pos,[radius] float r,[waves] int wav,[amplitude] float amp,[grid] ccGridSize gridSize,[duration] ccTime d)

Protected Attributes

CGPoint position_
CGPoint positionInPixels_
float radius_
int waves_
float amplitude_
float amplitudeRate_

Properties

CGPoint position
float amplitude
float amplitudeRate

Detailed Description

CCRipple3D action


Member Function Documentation

id CCRipple3D::actionWithPosition:radius:waves:amplitude:grid:duration: ( CGPoint  pos,
[radius] float  r,
[waves] int  wav,
[amplitude] float  amp,
[grid] ccGridSize  gridSize,
[duration] ccTime  d 
) [static, virtual]

creates the action with a position in points, radius, number of waves, amplitude, a grid size and duration

id CCRipple3D::initWithPosition:radius:waves:amplitude:grid:duration: ( CGPoint  pos,
[radius] float  r,
[waves] int  wav,
[amplitude] float  amp,
[grid] ccGridSize  gridSize,
[duration] ccTime  d 
) [virtual]

initializes the action with a position in points, radius, number of waves, amplitude, a grid size and duration


Property Documentation

float CCRipple3D::amplitude [read, write, assign]

amplitude

float CCRipple3D::amplitudeRate [read, write, assign]

amplitude rate

CGPoint CCRipple3D::position [read, write, assign]

center position in Points


The documentation for this interface was generated from the following file: