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cocos2d-iphone
1.0.1
Improved Cocos2D API Reference (iOS version) for Kobold2D developers
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#include <CCActionCamera.h>
Inheritance diagram for CCOrbitCamera:
Collaboration diagram for CCOrbitCamera:Public Member Functions | |
| id | initWithDuration:radius:deltaRadius:angleZ:deltaAngleZ:angleX:deltaAngleX: (float t,[radius] float r,[deltaRadius] float dr,[angleZ] float z,[deltaAngleZ] float dz,[angleX] float x,[deltaAngleX] float dx) |
| void | sphericalRadius:zenith:azimuth: (float *r,[zenith] float *zenith,[azimuth] float *azimuth) |
Static Public Member Functions | |
| id | actionWithDuration:radius:deltaRadius:angleZ:deltaAngleZ:angleX:deltaAngleX: (float t,[radius] float r,[deltaRadius] float dr,[angleZ] float z,[deltaAngleZ] float dz,[angleX] float x,[deltaAngleX] float dx) |
Protected Attributes | |
| float | radius_ |
| float | deltaRadius_ |
| float | angleZ_ |
| float | deltaAngleZ_ |
| float | angleX_ |
| float | deltaAngleX_ |
| float | radZ_ |
| float | radDeltaZ_ |
| float | radX_ |
| float | radDeltaX_ |
CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates
| id CCOrbitCamera::actionWithDuration:radius:deltaRadius:angleZ:deltaAngleZ:angleX:deltaAngleX: | ( | float | t, |
| [radius] float | r, | ||
| [deltaRadius] float | dr, | ||
| [angleZ] float | z, | ||
| [deltaAngleZ] float | dz, | ||
| [angleX] float | x, | ||
| [deltaAngleX] float | dx | ||
| ) | [static, virtual] |
creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
| id CCOrbitCamera::initWithDuration:radius:deltaRadius:angleZ:deltaAngleZ:angleX:deltaAngleX: | ( | float | t, |
| [radius] float | r, | ||
| [deltaRadius] float | dr, | ||
| [angleZ] float | z, | ||
| [deltaAngleZ] float | dz, | ||
| [angleX] float | x, | ||
| [deltaAngleX] float | dx | ||
| ) | [virtual] |
initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
| void CCOrbitCamera::sphericalRadius:zenith:azimuth: | ( | float * | r, |
| [zenith] float * | zenith, | ||
| [azimuth] float * | azimuth | ||
| ) | [virtual] |
positions the camera according to spherical coordinates