ObjectAL  2.1
ObjectAL API Reference (iOS) for Kobold2D developers
OALSimpleAudio Member List
This is the complete list of members for OALSimpleAudio, including all inherited members.
allowIpodOALSimpleAudio
backgroundTrackOALSimpleAudio [protected]
backgroundTrackOALSimpleAudio
backgroundTrackURLOALSimpleAudio
bgMutedOALSimpleAudio [protected]
bgMutedOALSimpleAudio
bgPausedOALSimpleAudio
bgPlayingOALSimpleAudio
bgVolumeOALSimpleAudio
channelOALSimpleAudio [protected]
channelOALSimpleAudio
contextOALSimpleAudio [protected]
deviceOALSimpleAudio [protected]
effectsMutedOALSimpleAudio [protected]
effectsMutedOALSimpleAudio
effectsPausedOALSimpleAudio
effectsVolumeOALSimpleAudio
honorSilentSwitchOALSimpleAudio
initWithReservedSources:monoSources:stereoSources:(int reservedSources,[monoSources] int monoSources,[stereoSources] int stereoSources)OALSimpleAudio [virtual]
initWithSources:(int reservedSources)OALSimpleAudio [virtual]
interruptedOALSimpleAudio
manuallySuspendedOALSimpleAudio
mutedOALSimpleAudio [protected]
mutedOALSimpleAudio
oal_dispatch_queueOALSimpleAudio [protected]
pausedOALSimpleAudio
pendingLoadCountOALSimpleAudio [protected]
playBg()OALSimpleAudio [virtual]
playBg:(NSString *path)OALSimpleAudio [virtual]
playBg:loop:(NSString *path,[loop] bool loop)OALSimpleAudio [virtual]
playBg:volume:pan:loop:(NSString *filePath,[volume] float volume,[pan] float pan,[loop] bool loop)OALSimpleAudio [virtual]
playBgWithLoop:(bool loop)OALSimpleAudio [virtual]
playBuffer:volume:pitch:pan:loop:(ALBuffer *buffer,[volume] float volume,[pitch] float pitch,[pan] float pan,[loop] bool loop)OALSimpleAudio [virtual]
playEffect:(NSString *filePath)OALSimpleAudio [virtual]
playEffect:loop:(NSString *filePath,[loop] bool loop)OALSimpleAudio [virtual]
playEffect:volume:pitch:pan:loop:(NSString *filePath,[volume] float volume,[pitch] float pitch,[pan] float pan,[loop] bool loop)OALSimpleAudio [virtual]
preloadBg:(NSString *path)OALSimpleAudio [virtual]
preloadBg:seekTime:(NSString *path,[seekTime] NSTimeInterval seekTime)OALSimpleAudio [virtual]
preloadCacheOALSimpleAudio [protected]
preloadCacheCountOALSimpleAudio
preloadCacheEnabledOALSimpleAudio
preloadEffect:(NSString *filePath)OALSimpleAudio [virtual]
preloadEffect:reduceToMono:(NSString *filePath,[reduceToMono] bool reduceToMono)OALSimpleAudio [virtual]
preloadEffect:reduceToMono:completionBlock:(NSString *filePath,[reduceToMono] bool reduceToMono,[completionBlock] ALBuffer *completionBlock)OALSimpleAudio [virtual]
preloadEffects:reduceToMono:progressBlock:(NSArray *filePaths,[reduceToMono] bool reduceToMono,[progressBlock] uint progress, uint successCount, uint total progressBlock)OALSimpleAudio [virtual]
reservedSourcesOALSimpleAudio
resetToDefault()OALSimpleAudio [virtual]
sharedInstanceWithReservedSources:monoSources:stereoSources:(int reservedSources,[monoSources] int monoSources,[stereoSources] int stereoSources)OALSimpleAudio [virtual, static]
sharedInstanceWithSources:(int sources)OALSimpleAudio [virtual, static]
stopAllEffects()OALSimpleAudio [virtual]
stopBg()OALSimpleAudio [virtual]
stopEverything()OALSimpleAudio [virtual]
suspendedOALSimpleAudio
SYNTHESIZE_SINGLETON_FOR_CLASS_HEADER(OALSimpleAudio)OALSimpleAudio [protected]
unloadAllEffects()OALSimpleAudio [virtual]
unloadEffect:(NSString *filePath)OALSimpleAudio [virtual]
useHardwareIfAvailableOALSimpleAudio