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ObjectAL
2.1
ObjectAL API Reference (iOS) for Kobold2D developers
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| addSource:(id< ALSoundSource > source) | ALSoundSourcePool | [virtual] |
| getFreeSource:(bool attemptToInterrupt) | ALSoundSourcePool | [virtual] |
| pool() | ALSoundSourcePool | [virtual, static] |
| removeSource:(id< ALSoundSource > source) | ALSoundSourcePool | [virtual] |
| sources | ALSoundSourcePool | [protected] |
| sources | ALSoundSourcePool |