Chipmunk  6.0.3
Chipmunk API Reference for Kobold2D developers
cpPolyShape

Data Structures

struct  cpPolyShapeAxis
struct  cpPolyShape

Functions

cpPolyShapecpPolyShapeAlloc (void)
 Allocate a polygon shape.
cpPolyShapecpPolyShapeInit (cpPolyShape *poly, cpBody *body, int numVerts, cpVect *verts, cpVect offset)
cpShapecpPolyShapeNew (cpBody *body, int numVerts, cpVect *verts, cpVect offset)
cpPolyShapecpBoxShapeInit (cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height)
 Initialize a box shaped polygon shape.
cpPolyShapecpBoxShapeInit2 (cpPolyShape *poly, cpBody *body, cpBB box)
 Initialize an offset box shaped polygon shape.
cpShapecpBoxShapeNew (cpBody *body, cpFloat width, cpFloat height)
 Allocate and initialize a box shaped polygon shape.
cpShapecpBoxShapeNew2 (cpBody *body, cpBB box)
 Allocate and initialize an offset box shaped polygon shape.
cpBool cpPolyValidate (const cpVect *verts, const int numVerts)
 Check that a set of vertexes is convex and has a clockwise winding.
int cpPolyShapeGetNumVerts (cpShape *shape)
 Get the number of verts in a polygon shape.
cpVect cpPolyShapeGetVert (cpShape *shape, int idx)
 Get the ith vertex of a polygon shape.

Function Documentation

cpPolyShape* cpBoxShapeInit ( cpPolyShape poly,
cpBody body,
cpFloat  width,
cpFloat  height 
)

Initialize a box shaped polygon shape.

cpPolyShape* cpBoxShapeInit2 ( cpPolyShape poly,
cpBody body,
cpBB  box 
)

Initialize an offset box shaped polygon shape.

cpShape* cpBoxShapeNew ( cpBody body,
cpFloat  width,
cpFloat  height 
)

Allocate and initialize a box shaped polygon shape.

cpShape* cpBoxShapeNew2 ( cpBody body,
cpBB  box 
)

Allocate and initialize an offset box shaped polygon shape.

cpPolyShape* cpPolyShapeAlloc ( void  )

Allocate a polygon shape.

int cpPolyShapeGetNumVerts ( cpShape shape)

Get the number of verts in a polygon shape.

cpVect cpPolyShapeGetVert ( cpShape shape,
int  idx 
)

Get the ith vertex of a polygon shape.

cpPolyShape* cpPolyShapeInit ( cpPolyShape poly,
cpBody body,
int  numVerts,
cpVect verts,
cpVect  offset 
)

Initialize a polygon shape. The vertexes must be convex and have a clockwise winding.

cpShape* cpPolyShapeNew ( cpBody body,
int  numVerts,
cpVect verts,
cpVect  offset 
)

Allocate and initialize a polygon shape. The vertexes must be convex and have a clockwise winding.

cpBool cpPolyValidate ( const cpVect verts,
const int  numVerts 
)

Check that a set of vertexes is convex and has a clockwise winding.