Chipmunk  6.0.3
Chipmunk API Reference for Kobold2D developers
Data Structures
Here are the data structures with brief descriptions:
ChipmunkDemo
Color
cpArbiterA colliding pair of shapes
cpArbiterThread
cpArray
cpBBChipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top)
cpBodyChipmunk's rigid body struct
cpCircleShape
cpCollisionHandler
cpComponentNode
cpConstraintOpaque cpConstraint struct
cpConstraintClass
cpContact
cpContactPointSetA struct that wraps up the important collision data for an arbiter
cpDampedRotarySpring
cpDampedSpring
cpGearJoint
cpGrooveJoint
cpPinJoint
cpPivotJoint
cpPolyShape
cpPolyShapeAxis
cpRatchetJoint
cpRotaryLimitJoint
cpSegmentQueryInfoSegment query info struct
cpSegmentShape
cpShapeOpaque collision shape struct
cpShapeClass
cpSimpleMotor
cpSlideJoint
cpSpaceBasic Unit of Simulation in Chipmunk
cpSpatialIndex
cpSpatialIndexClass
cpVect