New features are a iOS Storyboard template project and support for Arcade controllers like iCade (all variants), GameDock (2 Players) and compatible controllers.
There are plenty of Storyboard + Cocos2D tutorials but none seem to get it quite right. After I wrote my Cocos2D Storyboard tutorial I went in for the kill, made it work with KoboldTouch and a couple improvements along the way, too.
One of the advantages of this Storyboard implementation is that you can return to a previous scene, continuing where you left off. You can of course also change scenes whenever you segue into a KoboldTouch scene. And you can have several KoboldTouch scenes side-by-side and differentiate easily which one was segue’ed into.
Here’s the KoboldTouch Storyboard Documentation which explains how to start a Storyboard project, which classes to use and the things that are different compared to a regular fullscreen KoboldTouch app.
Arcade Controller and Joypad Input
You may have heard of the iCade cabinet (pictured) to play arcade games like in the Arcade with joystick and 8 buttons. Maybe you already own one. And then there’s Kickstarter-backed GameDock, which features two gamepads for 2-Player action and HDMI output to your TV.
Here’s a quick demo of the iCade Core working with the (admittedly barebones) KoboldTouch arcade input controller demo:
iCade and GameDock are fun and exciting devices which already have hundreds of games supporting them! And those aren’t the only ones, there are several other Bluetooth joypad controllers compatible with iCade, like the Snakebyte idroid:con.
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