It’s hard to find the right words to describe the launch of KoboldTouch. I can’t think of anything else but WOW! right now. :)

I can’t wait to hear what you have to say about KoboldTouch, and then act on your feedback.

For those who were just waiting for the launch:

Sign up on the KoboldTouch product page to get access to KoboldTouch and Essential Cocos2D.

The rest of this post is a summary of what I wrote before on these two-products-in-one. Actually, I think of KoboldTouch & Essential Cocos2D as being much more a service than products. And it’s a full time commitment from myself.

This calls for music! :)

What is KoboldTouch?

Imagine cocos2d-iphone wrapped in a MVC framework whose design is inspired by Cocoa.

Consider KoboldTouch a Kickstarter project, without the Kickstarter lottery, where you get immediate access to the actual work and where you get to vote on the next features.

Think of KoboldTouch as a game engine whose goal is to go far beyond cocos2d-iphone. A game engine whose development direction is heavily influenced by its users. A game engine that will grow faster the more users support it.

KoboldTouch starts to become a business and team effort with merely 250+ subscribers. Check out Corona SDK, they got 150,000 subscribers paying the same (or higher) annual fee of $199. Sure, they got venture capital and excellent marketing – but 1% of that or 1,500 users signing up with KoboldTouch ought to be possible on a small budget, right?

You can help convince enthusiastic cocos2d-iphone, Cocoa (Touch), Objective-C, Xcode, iOS, OS X developers even if you don’t sign up: Send the link to this article ( to your friends, co-workers and social network websites.

You can also become an affiliate for free, get 30% commission on every sale, including recurring billings! Get 5 developers to sign up through your affiliate link and your own subscription is paid for!

More details on affiliate links and everything else on the KoboldTouch product page.

What is Essential Cocos2D?

I started to write a Cocos2D reference documentation. I’m still working on it, it’s around 80 pages as of now.

You tell me what you need to know, and I’ll write one article per week. Well researched, getting the facts right (ie not repeating what others believe to be fact) and figuring out all the little details.

If you’re still heavily invested in Cocos2D, sign up to and draw the Cocos2D support card. I don’t expect anyone to switch to KoboldTouch instantly, there will be a transition time. Until then, I fully support Cocos2D with frequently updated Essential Cocos2D reference documentation and questions & answers in the support forum.

What are you waiting for?

Sign up now to KoboldTouch and Essential Cocos2D. I appreciate it!

PS: There’s a special offer for owners of my Learn Cocos2D 2 book!

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5 Responses to “KoboldTouch: The Future of Cocos2D is Available NOW!”

  1. […] The Development Plan for KoboldTouch KoboldTouch: The Future of Cocos2D is Available NOW! […]

  2. David Kozikowski says:

    I’m in! Lets Rock it now!