How could I have missed this one? Gamasutra has this feature titled Congratulations, Your First Indie Game is a Flop! where one developer summarizes the multiple failures of the Indie game he worked on. Despite receiving good reviews and an actual feature in iTunes – just not on the device which shows of how little importance Desktop iTunes seems to be for iOS app sales.
This isn’t the first article of the “my first game failed” kind but I enjoyed it a lot because it reported on porting the iOS game to Windows and then back to Mac App Store, so it covers a wider range of markets. The description about how marketing failed to work, yet worked wonderfully if you’re being picked up by the right outlet (TouchArcade anyone?) is very insightful.
Overall a joy and a must read to anyone who is developing iOS games.
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