LearnCocosTV 4: I see Road Nuts

On January 30, 2012, in LearnCocosTV, by Steffen Itterheim

In this episode you can see the Cocos2D Webcam Viewer in action. I also show you how to update a sprite’s texture while your app is running just by saving an updated version of the image, and how cool that actually is!

The second half of the video is devoted to explaining my work schedule. I’d like to believe that I have a unique and interesting solution to planning but I’m sure in some way or another it’s already been implemented.

I’m certainly influenced by Agile Development as much as I am by books like Getting Things Done and The 4-Hour Workweek. My revelation was simply this: stop wasting time planning tasks! Instead, plan your time and how you spend it.

Episode #4 – I see Road Nuts

• iDevBlogADay: Cocos2D Webcam Viewer
o Mac OS X Webserver File Download
• Kobold2D v1.0.2 released
• Poll: Which scripting language for Cocos2D?
• My work schedule explained


This article was brought to you by ...

I very much enjoy the learning process, the pushing of boundaries (mine and yours and that of technology), having the freedom to pursue whatever is on my mind, to boldly program what no one has programmed before, and to write about what I've learned. Help me help you by browsing the products in the Learn Cocos2D Store.

Tagged with:  

Comments are closed.