Today, after several delays I finally got around to start updating the Learn Cocos2D book to its second edition. The second edition is due to be published in summer, likely in July/August.
I decided I’ll easy myself into it and start by updating the first chapter. There’s no code and relatively little to change. The biggest addition here is the list of popular Cocos2D game engines I wanted to add. Here’s a screenshot of the comparison table I added:
Note: the link to cocos2d should have been http://www.cocos2d.org
The list doesn’t include all of the cocos2d ports, just those that are mature, stable and relatively up-to-date. I also completely removed the paragraph about Section 3.3.1 because that topic fortunately is no longer an issue.
Next I started to go through all of the 108 erratas that were posted on the Apress site. If you’re interested, here’s the errata list as xlsx or as csv file with emails and names of reporters removed.
I knew that there were duplicates but I didn’t expect over 50% of the errata to focus on only two things: the mixed up images 3-1 and 3-2 was by far the most often reported errata. Following that were two packs of spider variables either not being declared or not being initialized in chapter 4. Those led to compile errors in one case and non-dropping spiders in the other – if you were typing in the code straight from the book.
After I had removed all duplicates I was left with 28 unique and usable errata items that I’m going to look into, and 14 of those I was able to fix today.
Once I’m done with those I’ll be going through the painstaking process of updating no less than 72 Xcode projects from cocos2d v0.99.3 to v0.99.5 to cocos2d v1.0. Or maybe I’ll just wait a couple more days for the final v1.0.
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