I’m now hosting an unofficial Cocos2D (for iOS & Mac OS) API Reference, accessible via the Knowledge Base tab.
What’s so “unofficial” about it?
My version of the API reference includes previously undocumented classes, some are documented but just not in the official documentation, others are completely undocumented but at least now you know they’re there. Currently, there is no additional documentation added other than what’s in the official cocos2d source code files, and as far as I can tell nothing is missing. If there is, please let me know.
Since at least the release of v0.99.5 about a month ago important classes like CCLayer, CCArray and CCDirectorIOS have been missing from the official API reference. Did anyone even take notice, or was it just me? I hope it will be fixed soon and the missing classes added back to the official API reference.
I’d like to call it “unofficial” just to make sure everyone gets the idea that I’m not involved in the development of Cocos2D in any way, and my version of the API reference may contain crucial omissions or mistakes as well.
Angry Birds Tutorial causes slowdown
Current and well-deserved cause of the cocos2d-iphone.org slowdown is the SpaceManager Game Tutorial with source code by the mobile bros. LLC. The tutorial shows you how to make an Angry Birds style of game.
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